I am on a trip and do not have Swift on my laptop, but this is what I would try. In the lathe editor draw a circle on the x axis away from the center of the coordinate system. When this is taken into the scene editor it should give you a torus. Change the sweep angle from 360 degrees to whatever you want for the bend angle. Make the object hollow (uncheck closed). What you have made is like an elbow in a heating in air-conditioning duct system, although Swift provides no duct tape. Now make two hollow cylinders (either using the cylinder primitive or by drawing a vertical straight line in the late editor) and match the radii of the elbow and the cylinders and assemble them until the seams are as well connected as possible (now you see why the duct tape would help).
I may try this myself when I get home Monday, but think it should work.
Yes Daniel, Flicks method ( hollow or not ) is a good way of bending things.
The only thing your need to do to get a good join is use 6 - 8 points when creating your circle in the lathe editor. This way it will weld better with the 2 cylinders.
Yes Daniel, Flicks method ( hollow or not ) is a good way of bending things.
The only thing your need to do to get a good join is use 6 - 8 points when creating your circle in the lathe editor. This way it will weld better with the 2 cylinders.
Not everyone has every single piece of graphics software out there.
As for Plasma, I haven't even opened the demo I finally received because it was time bombed and you couldn't save. It put me right off.
I think if people asking how to do stuff in swift actually had MAX or LW, XSI etc etc, they would have opted for an import - not a post on this board!
I also see it as a challenge to actually create everything in Swift. It tests your imagination and pushes Swifts capabilities to the limit. I don't see it as too much trouble to make 2 cylinders and join them with a lathed object of 30 degrees. Just MHO
lol, I remember when I made a robot once, all in Typestry 2.0... using nothing but fonts, dingbats, custom fonts I created in Macromedia Typographer 4.0, and some rather interesting camera angles.
i should have posted that in the plasma forum..he also posted about a bent pole over there also..but i thought it was more well suited over here for conversational reasons
doing something the hard way doesn't deal with your imagination...just more ticks from the clock...my 2 cents
if i were you vatch i'd think again coz when you go to college every second assignment will in some way force you to create things with very limited resources.
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well since i am learning alot of 3d now and don't go to college till next year, i expect to learn more things from the teachers, i know there will be a few things i don't quite understand from reading the books..so they should clear it up, and they offer job oppertunities with bigger 3d animation business's like konami or even work for nintendo
btw-this better not be an excuse to try and make a come back..lets be nice