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Thread: 3dsmax Exporting W/swift3d Plug In Help

  1. #41
    caithness massiv
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    denver
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    render it with something better like average color and i could optimaze it for you...

  2. #42
    " Lets Rock ! ....... " NitroCharged's Avatar
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    I got it down to 63k animated. But the quality got a little hammered along the way.
    Here's a snap:



    No optimizing yet either

  3. #43
    Member
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    Woah nitro that looks pretty kool 4 a 63k swf file... it would be GREAT if u cand send it with a little more qualitly if u can.. i mean 100 or 150 ks isnt so big tho...

    i have got a file from brian today... his work looked amazing.. no quality lost and 230ks.. just wanted to say thanx to brian again...

    nitro if u have some time to kill... try to beat brians kb`s =)

    here is a sample of the file he got me... its 150*150
    http://www.tvarandas.com/main.html its in spanish tho.. but u can see the images =)

    cya

    peace

  4. #44
    ism BlinkOk's Avatar
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    you know you could always half the bandwidth by only rendering half the rotation and actionscripting the mc to play in reverse for the swing back.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  5. #45
    caithness massiv
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    speaking of

    render out your frames and import them to the library

    go into that movieclip (in this case, myLogo.swft) and make a new layer

    fill that layer up with a bunch of stop actions (one per frame)

    dump myLogo.swft onto the stage and give it the instance name myLogo_mc

    if you want it to go forward or reverse, just call like this (btw, this works for the flash 5 player... you could do it more dynamically by this.onEnterFrame = function(){...} but it would be limited to the 6 player)

    myLogo_mc.go("forward");
    myLogo_mc.go("reverse");

    and here's the code that you put on the movieclip itself (myLogo_mc)

    Code:
    onClipEvent (load) {
    	go = function (way) {
    		switch (way) {
    		case "forward" :
    			trace(this+' forward');
    			this.way = way;
    			break;
    		case "reverse" :
    			trace(this+' reverse');
    			this.way = way;
    			break;
    		}
    	};
    }
    onClipEvent (enterFrame) {
    	switch (way) {
    	case "reverse" :
    		if (this._currentframe>1) {
    			this.gotoAndStop(this._currentframe-1);
    		}
    		break;
    	default :
    		if (this._currentframe<this._totalframes) {
    			this.nextFrame();
    		}
    		break;
    	}
    }
    Last edited by agent vivid; 11-22-2002 at 03:15 PM.

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