I just created a kind of solarsystem: we have a sun with rotating planets. The prob is that they are on the same axe. The idea gave me the parent-child-relationship-tutorial on the swiftsite.
I want them rotating idependently.
Does www.wellesley.edu/Chemistry/Flick/rotate.html do what you are thinking about? For each sphere you can change the position of the sphere and the center of rotation and then either apply one of the standard paths to it or make your own path.
First: Thanks a lot, that is exactly what i wanted
and now to my question: you center the sun in the middle and than surround it with other spheres and add to them a path - right?
but how i can change the point of rotation if i add a path?
I did it only with the parent-child-relationship so that i rotate the hole parent-object, which means every sphere.
So, i do not now exactly how it could work
try not to use positioning at all. place the sun in your scene. then place your orbiting planet in your scene. the set the orbiting planet's pivot point to EXACTLY the same as the sun's pivot point. you can do this by noting the sun's pivot point (x/y/z) and then changing the planets pivot point x, y, z values to the same as the suns. The drag the rotation animation from the animation palette onto the planet.
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