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flame in 3d max
hey there,
im wondering if anyone knows how to create this flame effect that is coming out the end of the space rocket at
http://www.spacex.com
i assume its done in 3d max?
Thanks
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supervillain
that looks all like it was done in photoshop (flames) and used in Flash.
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hmmm, it looks to smooth to be photoshop?
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" Lets Rock ! ....... "
In photoshop, have you ever used gaussian blur? anti-aliased anything... reduced a large image....??
It actually is just one imported .gif image with a transparent BG and motion tweened in a clip. It's actual size is 71 X 100px.
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arh yes you have me sold that it was done with photoshop, except that its damn tricky to make it look that good, ive spent the last hour and a half trying all different ways to make the flame look convincing, and i just cant, look at my attempt!
http://www.transmission7.com/wap/flames.htm
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" Lets Rock ! ....... "
The flame clip is being shape tweened over a 12 frame length.
It's not only the flame that you must work on - its the tweening of the image to get the flicker effect.
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how do you know all this - very cleaver!
ok im starting to see whats going on here, except i cant seem to shape tween the bitmap, ive broken it apart (as you cant shape tween a symbol), ive even practiced shape tweening really simple objects and it works fine, yet i cant seem to shape tween this bitmap?
also i didnt quite get what u meant by ......It's not only the flame that you must work on - its the tweening of the image to get the flicker effect.....arent the flame and the image the same thing?
Thanks.
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" Lets Rock ! ....... "
Scrap the shape tween and make a bunch of keyframes and work your way through each one using the free transform tool on the image to animate the flame
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ok ive given that a go and yeah again it just doesnt look like a natural flame, maybe it was done in 3d max? im just unconvinced you can make a flame look that smooth using the tools in flash.
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" Lets Rock ! ....... "
There's plenty of techniques to get great results in photoshop.
Remember that the default pixel resolution for images is 72. There's nothing stopping you from building the flame in a 512px square image at a resolution of 300 and then reducing the image to 100px. The quality will be excellent. It's how I make all my buttons and graphics to achieve smooth edges and clear results.
Theres nothing magical or difficult about reproducing that flame.
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ok if theres nothing differcult about reproducing that flame, could you do that to show me?... providing you have the time and energy
if not, i appreciate your help so far, i have at least leant something
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