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Thread: sounds play early in second scene

  1. #1
    Junior Member
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    Aug 2001
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    sounds play early in second scene

    I have an intro with a streaming sound and every thing is syncronized.
    However, In the second scene any new sound i use plays early, no matter if i stream them or not. Any help?

  2. #2
    Registered User
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    Akron OH, USA
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    are you saying that if you have a graphic and a sound in the same frame in the second scene, the sound plays noticeably earlier than the graphic?

  3. #3
    Junior Member
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    Aug 2001
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    Yes, around 20 frames. I moved the sound forward (to the right) 20 frames and it plays at the right time now.
    So the graphic frame plays and the sound plays at the same time, even though the sound frame is 20 frames past the graphic.

    But I would still like to now how to do it the right way.

    And like i said i tried streaming and event.

  4. #4
    Registered User
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    one problem may be that flash has to load the sound before playing it and this is throwing of the synchronization.

    if you are synching 1 sound to a frame then event is the best way to do this. as a simple experiment try placing the event sound in a frame before the graphics start but set to stop sync. This should require the player to silently load the sound. Also include the sound set to event sync in the frame with the graphic and see if that helps with the problem.

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