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Thread: send FS Command to a C++ host program?

  1. #1
    Junior Member
    Join Date
    Jul 2000
    Posts
    14
    Hi there...
    I need urgently to know what should I need to code in MS VC++ to get the C++ host program to interpret the FS commands sent by the Flash movie inside it. I've heard about the Flash Player SDK source files, but if they are just the folder with the shockwaveflash.h and .cpp and that VCTest2.exe thing, then licensin' & downloadin' the SDK won't help me.... Anyone got another source/header files that enable the FS Commands to the host programs?? or the Flash SDK has them?? Can anyone give me a tip for this??? Thanx!!

    Ace Zero -formerly an experienced VB programmer, now a totally newbie in the arts of VC++

  2. #2
    Junior Member
    Join Date
    Sep 2000
    Posts
    3
    Hi,
    In an MFC project, after you add an activex control (such as flash) to a dialog, you can define event handlers for the activex in the class wizard.
    open the classwizard, in the first tab select the ID of the activex (e.g. IDC_FLASH1), and then you see a list of events you can handle. one of the events is FSCommand. select it and press "Edit code".

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