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Thread: v4 features

  1. #1
    KoolMoves Moderator blanius's Avatar
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    v4 features

    Man there sure are alot of new features to play with.
    • XML
      This will allow interacting with alot of data
      I'm experimenting with a guestbook using XML
    • Dynamic HTML
      Formatable changable text... Now here's a cool option.
      This will play in the guestbook, also doing another version of a
      guestbook app with this element alone.
    • Load Sound
      Dynamic loading of sound files.... Including position/duration/bytes loaded.
      Sound Panning
    • The whole animation system.
    • Actionscript compatability
      Nice having the javascript more actionscript like. You can use the tutorials here on Flash kit much easier now.


    Fun fun

  2. #2
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    Question:

    Can you load images dynamically (e.g. load imageX.gif with a random value of X)? But not have to have it stored in the SWF..?
    - AJcompany

    Wisdom begins in wonder.
    - Socrates

  3. #3
    hates sounds in preloaders.
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    masks, mouse element, path element, er...
    hurg.

  4. #4
    '''''''''''''''''
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    Yes, you can load images dynamically.
    For example:
    root.loadMovie ("myimage.jpg");

    But there are two limitations:
    1) Loading images only works in your browser.
    2) JPG is the only format you can use. This is a limitation of
    the FlashMX plugin.

  5. #5
    '''''''''''''''''
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    There is something I want to add:

    I noticed that the image is scaled to the movie which loads it.
    So if you want the image to have a different size, just create a
    child movie and change its size. Then load the image into this child movie.

  6. #6
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    actionscript tutorials?

    Hi bret,
    goin thru v4b1 also & saw your post regarding actionscript compatibility....I'm lookin around for tutorials on authoring actionscript, but the only resources I can find are archive collections of .fla files...... any ideas?

    would .fla integration be infringing upon macromedia's product?
    because I would say it is a much needed feature for 3dfa.

    dub

  7. #7
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    So no GIF support (I wanted to add ads to em)... Darn.

    *3DFA Dev Note* May be a good feature to be able to dynamically import a gif.
    - AJcompany

    Wisdom begins in wonder.
    - Socrates

  8. #8
    KoolMoves Moderator blanius's Avatar
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    Originally posted by ajcompany
    So no GIF support (I wanted to add ads to em)... Darn.

    *3DFA Dev Note* May be a good feature to be able to dynamically import a gif.
    Look again you can import them or export to one

  9. #9
    KoolMoves Moderator blanius's Avatar
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    Re: actionscript tutorials?

    Originally posted by goodwin2
    Hi bret,
    goin thru v4b1 also & saw your post regarding actionscript compatibility....I'm lookin around for tutorials on authoring actionscript, but the only resources I can find are archive collections of .fla files...... any ideas?

    would .fla integration be infringing upon macromedia's product?
    because I would say it is a much needed feature for 3dfa.

    dub
    There are loads of tutorial here at Flashkit

    plus
    http://www.actionscripts.org/
    http://www.flashthief.com/
    http://www.flashguru.co.uk/

  10. #10
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    Originally posted by blanius
    Look again you can import them or export to one
    Yes, you can import them in 3DFA, but can you dynamically import them based on a random seed and load it while the movie is running?
    - AJcompany

    Wisdom begins in wonder.
    - Socrates

  11. #11
    hates sounds in preloaders.
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    Originally posted by ajcompany
    Yes, you can import them in 3DFA, but can you dynamically import them based on a random seed and load it while the movie is running?
    Why not import flash banners instead?
    Have you ever seen a flash page with a gif animation?
    hurg.

  12. #12
    KoolMoves Moderator blanius's Avatar
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    Originally posted by Twisted Mind
    Why not import flash banners instead?
    Have you ever seen a flash page with a gif animation?
    And if you really must have a gif banner load the thing in the underlaying HTML outside of the swf!

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