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KoolMoves Moderator
v4 features
Man there sure are alot of new features to play with.
- XML
This will allow interacting with alot of data
I'm experimenting with a guestbook using XML
- Dynamic HTML
Formatable changable text... Now here's a cool option.
This will play in the guestbook, also doing another version of a
guestbook app with this element alone.
- Load Sound
Dynamic loading of sound files.... Including position/duration/bytes loaded.
Sound Panning
- The whole animation system.
- Actionscript compatability
Nice having the javascript more actionscript like. You can use the tutorials here on Flash kit much easier now.
Fun fun
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Question:
Can you load images dynamically (e.g. load imageX.gif with a random value of X)? But not have to have it stored in the SWF..?
- AJcompany
Wisdom begins in wonder.
- Socrates
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hates sounds in preloaders.
masks, mouse element, path element, er...
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Yes, you can load images dynamically.
For example:
root.loadMovie ("myimage.jpg");
But there are two limitations:
1) Loading images only works in your browser.
2) JPG is the only format you can use. This is a limitation of
the FlashMX plugin.
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There is something I want to add:
I noticed that the image is scaled to the movie which loads it.
So if you want the image to have a different size, just create a
child movie and change its size. Then load the image into this child movie.
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actionscript tutorials?
Hi bret,
goin thru v4b1 also & saw your post regarding actionscript compatibility....I'm lookin around for tutorials on authoring actionscript, but the only resources I can find are archive collections of .fla files...... any ideas?
would .fla integration be infringing upon macromedia's product?
because I would say it is a much needed feature for 3dfa.
dub
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So no GIF support (I wanted to add ads to em)... Darn.
*3DFA Dev Note* May be a good feature to be able to dynamically import a gif.
- AJcompany
Wisdom begins in wonder.
- Socrates
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KoolMoves Moderator
Originally posted by ajcompany
So no GIF support (I wanted to add ads to em)... Darn.
*3DFA Dev Note* May be a good feature to be able to dynamically import a gif.
Look again you can import them or export to one
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KoolMoves Moderator
Re: actionscript tutorials?
Originally posted by goodwin2
Hi bret,
goin thru v4b1 also & saw your post regarding actionscript compatibility....I'm lookin around for tutorials on authoring actionscript, but the only resources I can find are archive collections of .fla files...... any ideas?
would .fla integration be infringing upon macromedia's product?
because I would say it is a much needed feature for 3dfa.
dub
There are loads of tutorial here at Flashkit
plus
http://www.actionscripts.org/
http://www.flashthief.com/
http://www.flashguru.co.uk/
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Originally posted by blanius
Look again you can import them or export to one
Yes, you can import them in 3DFA, but can you dynamically import them based on a random seed and load it while the movie is running?
- AJcompany
Wisdom begins in wonder.
- Socrates
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hates sounds in preloaders.
Originally posted by ajcompany
Yes, you can import them in 3DFA, but can you dynamically import them based on a random seed and load it while the movie is running?
Why not import flash banners instead?
Have you ever seen a flash page with a gif animation?
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KoolMoves Moderator
Originally posted by Twisted Mind
Why not import flash banners instead?
Have you ever seen a flash page with a gif animation?
And if you really must have a gif banner load the thing in the underlaying HTML outside of the swf!
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