Here's your chance to get involved in the development of the tiles game into a generic maze/tunnels game a.k.a. DOOM
There are a number of areas which could use some help
1. General definition of what such games require as actions/events
2. Creation of players sprites
3. Creation of walls/maze textures
4. Actionscript programming
5. any other areas...
I enclose a sample of a new background which is a simple paint object (requiring only 10% overhead compared to using gifs), the image is one of 21 such images (so far) there being 4 images required for each level of depth when viewing backwards towards the horizon,
i.e. for each row of the maze when viewed in 3D there needs to be four
images.
Left.n a left exit tunnel
Right.n a right exit tunnel
Tee.n both left and right tunnel exits
Wall.n a plain wall (no further tunnel in the viewers direction)
where n is the current depth of perspective.
Remember, I would like to develop this to be able to encompass almost any style of game so consider Dilbert, Doom, Pacman. Submarine, Warship, SpaceInvaders etc etc as the possible game scenario.
So for Space Invaders the tunnels/maze could be quadrants with asteroids/enemy ships in the "room" or quadrant whereas in Dilbert/Doom it could be real rooms containing objects
I think I know how I am going to navigate through the maze and it will have the ability to see a Plan view as well as the 3D orthogonal view but this 3dfa topic is the place where you can add your opinions now before it gets any further.
Thanks guys. I really dont think there is a 3dfa limitation here, just a matter of getting the coding right.
So to each of you I will say, tell me what you have in the following.
1. I have seen the brickwork textures in ..library/images/textures/ but what about the same brickwork skewed at a receding angle away from the viewpoint. I know the sheer-objectbutton slants the texture but it also slants the vertical edges of the bricks which is incorrect. Any samples of slanted walls?
2. Animated warriors. Anyone got 3d motion/rotation of limbs and turning the body 360 degrees and how would you command it.
i.e. what would be nice is a body with a set of subroutines in javascript which could be passed parameters. Thats probably too much but I'd like to see ANY samples you have.
I will make this a fully open source project. All versions to be published here - lets keep it in 3dfa.
I am using v3.72 for this development until v4 is released. I dont think there will be any serious problem in conversion.
99% of the effort is in javascript which seems to be stable in v3.72/v4 so other than the paint images (again stable) I dont see any unexpected problems.
If a new feature of v4 is relevant (e.g. using XML external files for maps of terrain/tunnels) then that can easily be incorporated.
I was thinking about the maps last night and I think the value of the path/wall should change from 1/0 to 0/1 so that I can do this...
0 = path
1 = wall
2 = convex corner
3 = concave corner
4 = alcove
etc etc
Again think of Doom /Battleships etc where there may be benefit in mapping terrain
5 = window (into another room !)
6 = hill
7 = ???
None of this is settled yet so please let me hear any off the wall thoughts you have now...
cam u please place the source of what u did here: http://www.magicities.com/hot-trix/tunnels.swf
(very nice by the way) on this forum???
I think it is a great ideea and I want in also!!!!
but if you care to return here in about 5 hours, I hope to have replaced it with a full color 4-axes walkabout version so you can walk the Halls of Dilbert in style.
Addendum: Not ready for prime time yet. The images are taking longer to draw and the code to walk is not correct so it will be a day or so before its ready.
need images like this (in the gallery at FlashKit)