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Thread: Flash Projector onto Directx surface

  1. #1
    Junior Member
    Join Date
    Oct 2000
    Posts
    8
    Have a DirectX Application Fullscreen, want to do a flash projection onto this directdraw surface. (not release and show).

    Trying at the moment to do it this way without much luck..
    Currently trying in C++ to create dialog->Flash ActiveX Object Modify ActiveX OnPaint(Dialog_dc) to point to dd surface, OnPaint(DDSurface_dc). (Is there an easier way(I have win32 app ActiveX container generation problems, overhead concerns with MFC..grey area for me)..

    Can I Implement Player into source (using SDK code)?

    Any ideas?

  2. #2
    Junior Member
    Join Date
    Aug 2000
    Posts
    13
    You can certainly do it with the Player SDK without even changing the code. In the SDK, you pass the DC that it should draw on, when flash is initialised. You could use that, or change the Player code to draw onto the DX surface directly.

  3. #3
    Junior Member
    Join Date
    Oct 2000
    Posts
    8

    Flash Player Licencing.......waiting....waiting..

    From Macromedia flash player licencing.....
    'Review may take up to one week after this time you will receive an e-mail with download instructions for getting the SDK'...damn who has this long!!

    how can you speed up this process, any one got instructions?

    Rgds
    Dave


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