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Thread: MarioKart style flash engine

  1. #141
    Yes we can tomsamson's Avatar
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    i´ve been away for a while as i moved,congrats to all participants for the great work,nice to see such stuff coming up on fk

    hey there andre,glad to see you on fk
    i´m looking forward to your game since you send me the first screenshot

  2. #142
    Senior Member tonypa's Avatar
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    Originally posted by AndreMichelle
    You guys make me nervous )

    We developed this kind of 3dengine 6 weeks ago and we would have seen you with tears in your eyes, when lanching the final game, hehe.
    Ah, the God of Flash has been made nervous!
    This cant be good sign

  3. #143
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    hey AndreMichelle,

    you've got some great work on your site, I look forward to seeing your game

  4. #144
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    hey AndreMichelle,
    you've got some great work on your site, I look forward to seeing your game :)
    Thanks, as you :o)

    Believe me, it was hard to see your engine here, when we are closed to finished our game. We all knew, that this is great stuff for all.

    I watched your site too, and I see, that you are very familiar with these 3d workaounrds. Very fine work.

    I hope next week, we can publish our game.
    Stay tuned :o)

  5. #145
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    thanks, havent done much to my site for a while

    just registered on flashforum.de so i could download your fla, tis nice work

  6. #146
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    AndreMichelle, wondered if you gave any thought to bumps on your engine? I'm convinced there must be a way to do it but that eureka moment is escaping me.

  7. #147
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    you mean bumpmapping ?

    I didn't thought of it much more, cause I tried to add several layer to the movieclip, which were attach and translate. The performance was horrible, so I didn't make more research.
    Even one more grafic decreases performance.
    You can simluate a light bumping by grafics. Not really convincing, but anyhow :o)

    But did you break apart the grafic and cut a rectangle out of it ?
    The car could fall into a hole :o)
    We didn't implement this, it was to late. Next time - next game :p

  8. #148
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    *play eerriieee music*

    the secret is in the massskkkss..... loooook to the masksssss

    wooooooooooo

    i... i sorry

  9. #149
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    arg, the masks!

    Are you talking about drawing the masks dynamically on each frame ?

  10. #150
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    PercyPea, thanks I read your comments before and looked at your example - but altering the masks is a 2D distortion effect not a pseudo 3D displacement map - i.e. it has no interaction with the 3D space at all. Your example is great for a visual effect but I'm after more realism for the project I have in mind.

    As I mentioned before a dynamic mask system would need to adjust according to a height map lookup table.
    Last edited by BodBod; 07-08-2003 at 12:10 PM.

  11. #151
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    K... here a less crude example

    the hills are infinite, but as you turn they kind of work

    it would be possible using this method to make a landscape

    I had to use your engine Andre, hope you dont mind, but i didnt have mine here at work.
    Attached Files Attached Files

  12. #152
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    slow as hell, but impressive :p

    How do you compute the form of the masks ?

  13. #153
    Yes we can tomsamson's Avatar
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    PercyPea,cool one
    andre: sag bescheid,falls ihr noch jemand braucht,der bei eurem game mitmacht (wink,wink )

  14. #154
    Amiga freak Ironclaw's Avatar
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    LOL! This thread will soon become the biggest of them all!

  15. #155
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    How do you compute the form of the masks ?
    the mask is drawn like this

    *------*-------*-------*-------*

    with 5 points along the top for the 'lineTo's and then again for 2 pixels below to close the mask.

    in the version i just put up, the points y position simply follow a sine wave as you turn.

    Im sure theres a way though to make the points match a predefined landscape and move and adjust with it.

    but ya, theres gonna be a big performance hit

    If i had time i might explore it more, but unfortunatly I dont
    Last edited by PercyPea; 07-08-2003 at 01:03 PM.

  16. #156
    Nick Fisher
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    PercyPea that game is absolutely amazing!!!!!
    How can you make a game like that in Flash.

    brilliant!!!

    Nick

  17. #157
    Illuminatus! fospher.com's Avatar
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    I've already seen strille's, PercyPeas, and Blink's work linked in 3 other forums. And we're having guest appearances by Andre Michelle...I love the games forum!!!

  18. #158
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    i wanna be able to do this stuff

  19. #159
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    you will be able to

    when i was ur age i could do nowt!

    just keep practicing and u'll get better

    good mexicanmonkee!

  20. #160
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    HILLSSS.. I can smell them, I know they are coming soon.

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