AndreMichelle, wondered if you gave any thought to bumps on your engine? I'm convinced there must be a way to do it but that eureka moment is escaping me.
I didn't thought of it much more, cause I tried to add several layer to the movieclip, which were attach and translate. The performance was horrible, so I didn't make more research.
Even one more grafic decreases performance.
You can simluate a light bumping by grafics. Not really convincing, but anyhow :o)
But did you break apart the grafic and cut a rectangle out of it ?
The car could fall into a hole :o)
We didn't implement this, it was to late. Next time - next game :p
PercyPea, thanks I read your comments before and looked at your example - but altering the masks is a 2D distortion effect not a pseudo 3D displacement map - i.e. it has no interaction with the 3D space at all. Your example is great for a visual effect but I'm after more realism for the project I have in mind.
As I mentioned before a dynamic mask system would need to adjust according to a height map lookup table.
I've already seen strille's, PercyPeas, and Blink's work linked in 3 other forums. And we're having guest appearances by Andre Michelle...I love the games forum!!!