-
What stick? I don't get it.
-
Senior Member
Threads go off and on topic; this is the nature of human discussion.
There is no 'answer' to your question strangelife, it's loads of different things.
Including; there are more Wintel developers than Mac developers (this probably makes Mac developers more expensive), there are less Mac users than PC users by a substantial amount (PCs hold appx. 90% of the market, Macs something like 4%) so making a game for Mac is less likely to return a profit, many developers don't even realise there is a demand for Mac games etc.
This is changing with Mac OS X, developers have realised that it is actually a very powerful platform for gaming (especially with support from ATI and NVidia). Built in OpenGL support, built in Quicktime support and a powerful, object-orientated and stable operating system has it's rewards.
As for other apps, you'll find the number of applications are increasing rapidly for Macs these days. It's becoming the most popular *nix platform, loads of classic Unix applications are being ported over to OS X (if they don't run already), rumour has it that Apple will also be introducing libraries into OS X that are required by a large number of Linux apps, so porting those over to OS X shouldn't be so difficult either.
All in all, it's looking pretty good these days.
Sam
-
__OSX powered__
Originally posted by SJT
rumour has it that Apple will also be introducing libraries into OS X that are required by a large number of Linux apps, so porting those over to OS X shouldn't be so difficult either.
The inclusion of the final version of apple's X11 should make the transition from *NIX to OSX a lot easier when Panther comes out : http://www.apple.com/macosx/x11/
And if the app doesn't run; use Fink, I've got KDE running right next to OSX and it all works like a charm
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|