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bug in Mx? text area flash5 fails in MX
Hi,
Built in Flash 5 - dynamic text area, the data is Hebrew - flash5 flips Hebrew backwards, so the data given to Flash is backwards.
MX - supporting Unicode - doesn't flip Hebrew.
Taking the File that was built in Flash5, openning it in MX, "Save as" MX, the Hebrew still is backwards - meaning MX doesn't deal with the Text Area made in FLASH5 as Unicode (when "Save as")
When building a text area from scratch - it works fine.
Is it a bug or is there a way to make it work with out building all from scratch ???
Thanks in advance,
Maya.
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