Hi,

Built in Flash 5 - dynamic text area, the data is Hebrew - flash5 flips Hebrew backwards, so the data given to Flash is backwards.
MX - supporting Unicode - doesn't flip Hebrew.

Taking the File that was built in Flash5, openning it in MX, "Save as" MX, the Hebrew still is backwards - meaning MX doesn't deal with the Text Area made in FLASH5 as Unicode (when "Save as")

When building a text area from scratch - it works fine.

Is it a bug or is there a way to make it work with out building all from scratch ???

Thanks in advance,
Maya.