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Thread: 3d max and flash

  1. #1
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    3d max and flash

    can i control the object that are being created in 3dmax
    and can be exported as flash movies?
    in director its possible to export a "director movie"
    annd to access using code the 3d object
    is it possible in flash?
    thanks in advance
    Peleg

  2. #2
    Navi Specialist NewbieMaster's Avatar
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    u need 3dsmax exporter or u can do it my way which is to record into an avi

  3. #3
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    Yup NewbeMaster thats the perfect solution
    ...

  4. #4
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    what do u mean by

    3d max exporter(is it build in in the 3d max or i nedd to get it - if yes then where?)
    and how do i control the bojects?

  5. #5
    Navi Specialist NewbieMaster's Avatar
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    nope seperate thing you'll have to buy. Check the swift 3d site and you'll see the 3dsmax exporter.

    what's a boject?

  6. #6
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    I think he means "objects"
    ...

  7. #7
    Navi Specialist NewbieMaster's Avatar
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    o i can teach him that, but later today i gotta go to bed.

  8. #8
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    well some 1 can help

    me with the objects?
    and what is the linkto the 3d swift site?

  9. #9
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    Its on the main page of Flashkit.com look at the ad's theres tons of swift sites.
    ...

  10. #10
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    its swift

    or swish?

  11. #11
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    swish**
    ...

  12. #12
    Navi Specialist NewbieMaster's Avatar
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    sorry about the mistake. This is how you move an object.
    First off i need to know if you want to move limbs or anything or a specific body part

  13. #13
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    i want to move for

    example a body part!
    how do i do that?
    can u explain and maybe attach a simple fla example (in a zip file)?
    thanks alot
    Peleg

  14. #14
    Navi Specialist NewbieMaster's Avatar
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    u gotta do it inside 3ds max.

    here's an example that i'll explain in words.

    1) you have this arm.
    2)you create bones along the arm. Go under animation and click create bones in case you can't find it.
    3)click at the should then at the other end of the shoulder to create a small bone that resembles a human's rotator caps.
    4)click at the area where the joint that connects the upper arm and the lower arm.
    5)create a bone where the wrist should be at.
    6)now click on the shoulder bone and go under animation and then hi solver.
    7) click the wrist and you'll see a dotted line that goes from that arm to a newly created blue point thingy.
    8)click the lower arm and do the same thing
    9)you can play around with the blue thing and you'll see the bones move. Think of the dotted line that connects to the blue thing as the muscle and you'll understand what it's used for.
    10)click on your mesh and then add a skin modifier to it.
    11)click the + sign to expand the rollout and then click envelope.
    12)click add bone and in the text box above type in bone and all the names of the bones are highlited. Click select and they'll be added to the skin modifier.
    13)you'll now see that your arm is now blue except where the area the bone is. It will be multicolored. The area that's multicolored is for you to control which part of the skin moves with the bone. Experiment around and you'll get the hang of things sooner or later.

  15. #15
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    do u have an example

    like an fla file?or u can produce an fla file from 3d max?

  16. #16
    Navi Specialist NewbieMaster's Avatar
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    wait do u want the object to move around as in when u press a key ur 3d guy will move?

  17. #17
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    i preffer to move the pbject

    by my self using code

  18. #18
    Navi Specialist NewbieMaster's Avatar
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    be specific

  19. #19
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    i need an exmaple of how do move

    rotate and so on of a 3d object

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