A Flash Developer Resource Site

Page 9 of 9 FirstFirst ... 56789
Results 161 to 172 of 172

Thread: [disc] Flashkit Minigame Marathon - proposal and discussion

  1. #161
    Hype over content... Squize's Avatar
    Join Date
    Apr 2001
    Location
    Lost forever in a happy crowd...
    Posts
    5,926
    Bit hard mate. Is it going to be you have as many chances as you can in 5 seconds, rather than miss it once and lose a life ?

    Squize.

  2. #162
    =========== io3's Avatar
    Join Date
    Dec 2003
    Location
    Reality: what a concept !
    Posts
    109
    Originally posted by Ihoss
    here is my game. the hittest with the basket is working almost fine. tell me if there is any other problems
    I agree with Squize. The game seems a bit hard even with some practice. Perhaps decreasing the distance between the ball and basket could help.


    Also, would it be a good idea to create a new thread for the games? I mean this thread could remain for general discussion regarding the whole project and the other thread could be for comments, suggestions regarding the games. I could start the thread and have the first post list links to all the games. That list would be updated as more games are submitted.
    Last edited by io3; 01-26-2004 at 04:26 PM.
    Looking for something different? Check out Tuti TV at http://www.tuti.tv/

  3. #163
    Hype over content... Squize's Avatar
    Join Date
    Apr 2001
    Location
    Lost forever in a happy crowd...
    Posts
    5,926
    Do it babe, this needs a bit of a kick start until the loader is completed, or at least in beta.

    Squize.

  4. #164
    I'm feeling supersonic kdsh7's Avatar
    Join Date
    Jul 2002
    Posts
    356
    that'd be great - also with a link to Pred's template.

    How many games so far are actually using the template? It would be great if they could be posted too so I could just slot them into the loader for testing.

  5. #165
    Official Shoe Shiner thehumanchimp's Avatar
    Join Date
    Jul 2003
    Location
    London
    Posts
    953
    at the moment mine is using iopreds loader, so it should work...unless i did it wrong, but im pretty sure it is done correctly...
    Message on a gravestone: I finished before you in the human race.

    Using: Flash MX

  6. #166
    Moderator
    FK Junkie
    TiefighT's Avatar
    Join Date
    Aug 2000
    Posts
    683
    Originally posted by WilloughbyJackson
    Let's see.. other names:
    ...
    Mini-Insanity
    ...
    Minsanity!!!

    Do you have the Mindurance?
    Its Minsane!





    ...Sorry, don't know what came over me.
    Last edited by TiefighT; 01-26-2004 at 04:38 PM.

  7. #167
    =========== io3's Avatar
    Join Date
    Dec 2003
    Location
    Reality: what a concept !
    Posts
    109
    Ok, I'll start the thread.

    Hmm. I just downloaded the 'star' game .fla and modified that for my game because I didn't find the template. Found it now though, so I'll add it to the new thread and update my game later if necessary.
    Last edited by io3; 01-26-2004 at 04:48 PM.
    Looking for something different? Check out Tuti TV at http://www.tuti.tv/

  8. #168
    =========== io3's Avatar
    Join Date
    Dec 2003
    Location
    Reality: what a concept !
    Posts
    109
    You can visit the Flashkit Minigame Marathon - GAMES LIST thread here: http://www.flashkit.com/board/showth...hreadid=525556

    If I missed something let me know.
    Looking for something different? Check out Tuti TV at http://www.tuti.tv/

  9. #169
    leight.com.au leight's Avatar
    Join Date
    Sep 2002
    Location
    australia
    Posts
    1,437
    with that timer thing, do the game creators get to modify it a little bit? if not how will it do things for all types of games??? we dont make our own timers. is that right?

    like my 2 games are totally different. one is to get to a certain area and another is to shoot 5 targets. you gota have different code to find out wether or not the player wins.

    another thing, with that basic template, whats that infield thing for??? im making my games fit the template.

    thanks guys

  10. #170
    I'm feeling supersonic kdsh7's Avatar
    Join Date
    Jul 2002
    Posts
    356
    Nice work on the thread io3!

    Leight, you can't modify the timer, since the point of these minigames is the time restriction (5 seconds). At the end of that time the game will read the variable 'victory' from the minigame. So the game can be of any design whatsoever, but at the end of it, the game has to know whether the player won or lost and the variable "victory" will be true/false accordingly.

  11. #171
    leight.com.au leight's Avatar
    Join Date
    Sep 2002
    Location
    australia
    Posts
    1,437
    ahh okay - kool :d thanks kdsh7!
    Code:
    function endGame() {
        // if return true, you get a point, if return false, you lose a life
        gotoAndStop(3);
        inputs.toLowerCase();
        input = inputs.split(" ");
        i = 0;
        while (i<6) {
            if (input[i] == word) {
                score++;
            } else {
                score--;
            }
            i++;
        }
        if (score>=5) {
            victory = true;
        }
        return victory;
    }
    function checkFinished() {
        // if this returns true, the loader will call endGame();
        return gameover;
    }
    i dont understand what all that score, imput, imputs, i is used for. has it got something to do with the loading thing and timer? or can we put the code that we need in there so that the player can win or lose?

  12. #172
    Ihoss
    Guest
    i've removed my thread now. Io3's is better anyways

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center