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Stopping sound from _root and before it loops
I have two problems I'm facing with sound. Just a note, this sound is linked as an actionscript.
1. I have a sound that starts to loop in the main (root) index.swf
file. The sound will continue to loop until a button is pressed
to call the next MC. Therefore, I want the sound to stop when a
MC is loaded. This is what I have inserted in the calling MC but
it doesnt work. Am I missing something or syntax is incorrect?
_root.firstSong.stop("index.swf", "Twilight Loop");
2. When the user hits a button link from the navigation, I want
this sound, "Twilight Loop" to stop at the moment it loops
again. Below is the looping code, how do I set a time to
stop it at the last frame before it begins to loop?
firstSong = new Sound();
firstSong.attachSound("Twilight Loop");
firstSong.start(0, 99999); //0 offset with 99999 loops
thanks
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_root.firstSong.stop("index.swf", "Twilight Loop");
should be:
yourSoundObjectName.stop();
Use an onEnterFrame loop to determine if the movie is loaded by checking if getBytesLoaded() == getBytesTotal() then call the stop() method as above.
The second issue is awkward. Perhaps you can try to loop the sound with onSoundComplete(). Set a variable to true when the user clicks the desired navigation button and use an if/then statement in the onSoundComplete to determine whether the sound should loop again.
ex.
Code:
mysound = new Sound(this);
mysound.attachSound("some linkage ID");
navbuttonclick = false;
function checkToLoop(){
// check if nav button pressed
if(navbuttonclick == true){
mysound.onSoundComplete = null; // stop sound loop
} else {
mysound.start(); // restart sound
}
}
mysound.onSoundComplete = checkToLoop;
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thanks for the reply and help!
I've placed in the MC file that is a level 2, yourSoundObjectName.stop(); and changed to firstSong.stop(); and it didnt work. So I added _level0 this worked for me to stop the root song: _level0.firstSong.stop();
Now why wouldn't the loop song start playing in the loaded MC? Here is what I have thus far:
_level0.firstSong.stop();
secondSong = new Sound();
secondSong.attachSound("Twilight Piano");
secondSong.start(0, 99999); //0 offset with 99999 loops
I'm still playing with the second issue of code you gave me...
thanks.
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secondSong = new Sound();
always associate your sound objects with a unique movie clip instance name.
secondSong = new Sound(target path to unique mc in same SWF as linked sound);
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