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Senior Member
loop causesslight delay in animated sprite
hi can anyone help?
im working on a platform game at the mo and i have this problem..
i have a short loop playing continuosly while the game is being played..i edited the loop in soundforge perfectly so it is seamless
and even checked the edit parameters in flash to make sure there wasnt that tiny space at the beginning of loop on timeline when it plays.... it sounds okay but at the begining of each cycle it seems to cause my animated sprite to stutter for a split second...ive tried the 'EVENT 'and 'STREAM' options but this problem still occurs...im beginning to think that it might be better to leave the loop out completely but it adds a good atmosphere to the game and im hoping someone might shed some light on this problem or has experienced the same thing and found a way round it....loads of games ive played have the same sort of looped music and their sprites are working fine.....anyone help? many thanks in advance
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