The Concept
I played gamerival.com's Traffic Jam game. I liked the concept, but it was poorly written. Half the time when trying to drag one car, you would drag another. And even if you decided not to move, it would still count as move. So I decided to make a better one. That is how Jammed came into existence.

Stress Testing
I am now nearing the end of development, with the game engine complete and 7 Levels done. I plan on making a full 99 levels, but I can't do to many at the same time, or they all look alike. I'm sure there is a thousand little glitches I don't see, so if you find a glitch and you can reproduce it please let me know in this thread.

Enjoy,
Scott

http://www.gamingforever.com/flash/jammed.html