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Thread: importing models

  1. #1
    I'm dope. Psytrix's Avatar
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    importing models

    http://www.flashkit.com/tutorials/3D...dex.php?chk=no

    can i import a half-life model with the animations into swift 3d? or does it have to be without? ive done that tutorial but i'd rather have some animations with it

  2. #2
    supervillain gerbick's Avatar
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    well, if it works in version 2.0, it will work in 3.0 as well. However, if you want animation, one way to do it would be to export the animation as a *.3ds file from the program that can read those types of files - *.mdl, right?

    I'm not too sure, but some people were talking about using gMax - which is free from discreet, and made for games - and exporting out, but I don't think that it does *.3ds export.

    I've never used MilkShape 3D for longer than a few minutes, but I believe they have support for exporting to *.3ds. So, you can animated your file, export the *.3ds, and then open that into Swift3D.

    worth a try.

    but I do like the output of this using an animated model. But it is using Director/Shockwave.

    [ Hello ] | [ gerbick ] | [ Ω ]

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