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debugging challenge
i have a portfolio site that loads separate .swf's for each gallery where the thumbnails load an image dynamically and then become buttons. for the "on release" when the big images come in, i am calling first to a preloader that sits in the main movie. i can get the two images i am using for testing (in the people section) to work but only the first time i click them. the second time it won't load the other image. it's as if the preloader sees the image holder MC as full or something im stuck, any thoughts on what might cause this appreciated.
http://www.headwatersdesign.com/testing/vinito.html
i have used a similar "loading external images into a empty MC by way of a preloader" before and it worked.
the files are here
http://www.headwatersdesign.com/testing/files.zip
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it was the order that tings were being called in
incorrect:
on(release){
bigimage = "image" + thumbnail;
textframe = "t" + thenumber;
if (currentimage != thumbnail)
loadMovie("images/" + _root.galleries[bigimage], _root.galleries.imageholder)
currentimage = thumbnail;
_root.clicksound.play();
_root.galleries.preloader.gotoAndStop(2);
_root.galleries.textloader.gotoAndStop([textframe]);
}
correct:
on(release){
bigimage = "image" + thumbnail;
textframe = "t" + thenumber;
if (currentimage != thumbnail)
_root.galleries.preloader.gotoAndStop(2);
loadMovie("images/" + _root.galleries[bigimage], _root.galleries.imageholder)
currentimage = thumbnail;
_root.clicksound.play();
_root.galleries.textloader.gotoAndStop([textframe]);
}
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