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Thread: probably a stupid question

  1. #1
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    probably a stupid question

    Hey guys, this might be a dum question and ill probly get directed scornfully to a tut but ...
    can an isometric game be art-based or does it strictly have to be tile-based?

  2. #2
    jtnw's Avatar
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    It *can* but it kindof defeats the purpose of tilebased games.

    The way you'd do it is to build the map by the map array, then use hitTest on the non-walkable tiles, but this isn't a good idea.

    jtnw

  3. #3
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    well see what i was thinking was doing the artwork in 3dsmax and bringing it in to flash (trees, buildings etc.) but it would of course take up more than one tile in fact a building could take upto whoknows how many tiles.

    so u design the objects, map in iso view and then just have the character move isometrically and it would be art based?

    course i could be way off lol

  4. #4
    jtnw's Avatar
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    Sure that'd work, but I still don't think it's a good idea. In tilebased, you can make different tile sizes, which would be what you need. A better idea would be to just break the building up into tiles.

    Either way, it's your choice.

    jtnw

  5. #5
    Senior Member tonypa's Avatar
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    I think in art based game you run into depth problems. If you make big objects, covering each other, it can be hard to make the hero appear in correct depths.

  6. #6
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    yes i see that could be a problem, so i could say make the object and slice it into a number of tiles

  7. #7
    jtnw's Avatar
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    Right.

    jtnw

  8. #8
    Senior Member random10122's Avatar
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    hitTesting in an iso-artbased world would also probably be more problematic than mathbased/tile collision code... much more infact. Just stick with tiles - they are always the way forward

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  9. #9
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    sure thing plus I have all you great people to tell me how to do stuff i dunno how to do like slicing images into tiles LOL

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