A Flash Developer Resource Site

Results 1 to 9 of 9

Thread: probably a stupid question

  1. #1
    Member
    Join Date
    Jan 2004
    Location
    Ontario,Canada
    Posts
    76

    probably a stupid question

    Hey guys, this might be a dum question and ill probly get directed scornfully to a tut but ...
    can an isometric game be art-based or does it strictly have to be tile-based?

  2. #2
    Junior Member
    Join Date
    May 2002
    Posts
    0
    It *can* but it kindof defeats the purpose of tilebased games.

    The way you'd do it is to build the map by the map array, then use hitTest on the non-walkable tiles, but this isn't a good idea.

    jtnw

  3. #3
    Member
    Join Date
    Jan 2004
    Location
    Ontario,Canada
    Posts
    76
    well see what i was thinking was doing the artwork in 3dsmax and bringing it in to flash (trees, buildings etc.) but it would of course take up more than one tile in fact a building could take upto whoknows how many tiles.

    so u design the objects, map in iso view and then just have the character move isometrically and it would be art based?

    course i could be way off lol

  4. #4
    Junior Member
    Join Date
    May 2002
    Posts
    0
    Sure that'd work, but I still don't think it's a good idea. In tilebased, you can make different tile sizes, which would be what you need. A better idea would be to just break the building up into tiles.

    Either way, it's your choice.

    jtnw

  5. #5
    Senior Member tonypa's Avatar
    Join Date
    Jul 2001
    Location
    Estonia
    Posts
    8,223
    I think in art based game you run into depth problems. If you make big objects, covering each other, it can be hard to make the hero appear in correct depths.

  6. #6
    Member
    Join Date
    Jan 2004
    Location
    Ontario,Canada
    Posts
    76
    yes i see that could be a problem, so i could say make the object and slice it into a number of tiles

  7. #7
    Junior Member
    Join Date
    May 2002
    Posts
    0
    Right.

    jtnw

  8. #8
    Senior Member random10122's Avatar
    Join Date
    Mar 2002
    Location
    Sheffield, UK
    Posts
    1,747
    hitTesting in an iso-artbased world would also probably be more problematic than mathbased/tile collision code... much more infact. Just stick with tiles - they are always the way forward

    fracture2 - the sequel
    fracture - retro shooter
    blog - games, design and the rest

    "2D is a format, not a limitation" -Luis Barriga

  9. #9
    Member
    Join Date
    Jan 2004
    Location
    Ontario,Canada
    Posts
    76
    sure thing plus I have all you great people to tell me how to do stuff i dunno how to do like slicing images into tiles LOL

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center