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probably a stupid question
Hey guys, this might be a dum question and ill probly get directed scornfully to a tut but ...
can an isometric game be art-based or does it strictly have to be tile-based?
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It *can* but it kindof defeats the purpose of tilebased games.
The way you'd do it is to build the map by the map array, then use hitTest on the non-walkable tiles, but this isn't a good idea.
jtnw
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well see what i was thinking was doing the artwork in 3dsmax and bringing it in to flash (trees, buildings etc.) but it would of course take up more than one tile in fact a building could take upto whoknows how many tiles.
so u design the objects, map in iso view and then just have the character move isometrically and it would be art based?
course i could be way off lol
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Sure that'd work, but I still don't think it's a good idea. In tilebased, you can make different tile sizes, which would be what you need. A better idea would be to just break the building up into tiles.
Either way, it's your choice.
jtnw
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Senior Member
I think in art based game you run into depth problems. If you make big objects, covering each other, it can be hard to make the hero appear in correct depths.
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yes i see that could be a problem, so i could say make the object and slice it into a number of tiles
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Senior Member
hitTesting in an iso-artbased world would also probably be more problematic than mathbased/tile collision code... much more infact. Just stick with tiles - they are always the way forward
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sure thing plus I have all you great people to tell me how to do stuff i dunno how to do like slicing images into tiles LOL
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