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[fps test]Beach Life
Hello!
Im working on a game(in the very early stages) and i need some feedback on what kinda FPS you get while scrolling ohh and your processor speed. You can sign up or login in but if u dont want to do either you can click on the ti-ki man statue on the left of the sign up and login buttons..
http://www.flash-play.com/beachlife
thanks!!
jordan
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Senior Member
14FPS Scrolling
22FPS Still
900Mhz Duron, 768Mb RAM
- You might want to put a timer on that space bar action, most of the times you press it it lasts more than one frame and so exits you back out of the game.
Nice graphics
fracture2 - the sequel
fracture - retro shooter
blog - games, design and the rest
"2D is a format, not a limitation" -Luis Barriga
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scrolling at 14fps isnt very pretty is it? The game i think it going to be made for systemsatleast 1ghz, im 1ghz and i get around 20 fps scrolling, sometimes a little less. Do you think the scrolling speed is a problem because of people having lower end systems or not?
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leight.com.au
awesome graphics! however the walking animation seems a tad odd. look at the legs whilst walking - you will notice it goes wrong. i'm not sure what, but it looks wrong.
still: 30fps
scrolling: 8fps
connection: broadband
400Mhz, pentium II, 128mb ram
edit: how are you scrolling this? just moving a long movieclip? I have a way that you can do it and only scroll a max of 2xstageWidth pixels at once. if you wana know, email me: leightacb@hotmail.com
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Senior Member
Leight is right, supertiles are needed for that background. Also, if you plan on making the whole thing from vectors i recommend turning your level background into a raster image, no one will notice and that'll give you another speed boost...
fracture2 - the sequel
fracture - retro shooter
blog - games, design and the rest
"2D is a format, not a limitation" -Luis Barriga
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i get 28-30 fps. surprisingly goes 28 when im walking by nothing and 30 when i walk by a hut...
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Filthy Gorgeous
28-30 flat. P4 1.6Ghz.
Uses about 80-90 processor power while scrolling.
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Official Shoe Shiner
scrolling normally: 16-20
walking by a hut: 9+
brilliant graphics
Message on a gravestone: I finished before you in the human race.
Using: Flash MX
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leight.com.au
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the animation originally was fine but we changed the players design alittle bit and have yet to go back and fix it up. we are aware of it though
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Start a Revolution
Nice graphics,
Runs at 30 fps, 21 fps scrolling.
In my Pentium III 1.1 Ghz, 320 RAM.
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No Leight, it seems like only half of the guys animation is done. you notice that he brings the closest leg back and the other one forward, but not the other way. ITs not easy to see this on the legs, but his arms dont swing all the way.
Brilliant graphics though, but im not able to enter any hut. When i try i get sent back to the first one again.
24-26 fps
2.4 Ghz 512 ram
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Cubed Member
Very very nice graphics for the game...
And like random said you need a timer for pressing the space bar...
Standing = 32fps
Walking = 28fps
P4 3.09ghz 512mb ram
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Originally posted by leight
how are you scrolling this? just moving a long movieclip? I have a way that you can do it and only scroll a max of 2xstageWidth pixels at once. if you wana know, email me: leightacb@hotmail.com
Im doing it with two bg mcs and each one is the width of the screen and they just scroll across and when they get out of view they change frame and go back to the opasite side. I made an engine for it too.
Originally posted by random10122
Leight is right, supertiles are needed for that background. Also, if you plan on making the whole thing from vectors i recommend turning your level background into a raster image, no one will notice and that'll give you another speed boost...
I converted all the tiles into png format and removed the white space.
Im using the right method and i converted all the graphics to png and im not using heavy code, so why wont it run right on a under 1ghz machine? Should i be conserned that it cant run on those machines?
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Sorry to double post
i noticed something, if i remove the way back background of the sun and the island the game scrolls really fast.
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I get 30fps still, 27 scrolling.
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I converted the background (the island in the backk, not the scrolling stuff) into an jpeg and now it scrolls a lot faster, i think flash doesnt redraw jpegs unless it has too because now its a lot faster
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leight.com.au
yeh drunkcow, thats how i did it too what are you doing the hitTest against? another movieclip? If so, put all the grapihics in the two 'tiles' mc's and make the solid platform invisible - this will make it scroll faster too. wait, you're not doing a hitTest are you, because you're not jumping. dont worry
have you uploaded it? because it seems only a fraction faster.
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Yup i uploaded it,
we added a lot of stuff today including the police station, better graphics, invatory system (including save and load), menu graphics and more..
About optimizing the code i created a thread here, please check it out:
http://www.flashkit.com/board/showth...hreadid=558615
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