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Thread: [fps test]Beach Life

  1. #1
    Jordan Berry
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    [fps test]Beach Life

    Hello!
    Im working on a game(in the very early stages) and i need some feedback on what kinda FPS you get while scrolling ohh and your processor speed. You can sign up or login in but if u dont want to do either you can click on the ti-ki man statue on the left of the sign up and login buttons..

    http://www.flash-play.com/beachlife

    thanks!!
    jordan
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  2. #2
    Senior Member random10122's Avatar
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    14FPS Scrolling
    22FPS Still

    900Mhz Duron, 768Mb RAM

    - You might want to put a timer on that space bar action, most of the times you press it it lasts more than one frame and so exits you back out of the game.

    Nice graphics

    fracture2 - the sequel
    fracture - retro shooter
    blog - games, design and the rest

    "2D is a format, not a limitation" -Luis Barriga

  3. #3
    Jordan Berry
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    scrolling at 14fps isnt very pretty is it? The game i think it going to be made for systemsatleast 1ghz, im 1ghz and i get around 20 fps scrolling, sometimes a little less. Do you think the scrolling speed is a problem because of people having lower end systems or not?
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  4. #4
    leight.com.au leight's Avatar
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    awesome graphics! however the walking animation seems a tad odd. look at the legs whilst walking - you will notice it goes wrong. i'm not sure what, but it looks wrong.

    still: 30fps
    scrolling: 8fps

    connection: broadband

    400Mhz, pentium II, 128mb ram



    edit: how are you scrolling this? just moving a long movieclip? I have a way that you can do it and only scroll a max of 2xstageWidth pixels at once. if you wana know, email me: leightacb@hotmail.com

  5. #5
    Senior Member random10122's Avatar
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    Leight is right, supertiles are needed for that background. Also, if you plan on making the whole thing from vectors i recommend turning your level background into a raster image, no one will notice and that'll give you another speed boost...

    fracture2 - the sequel
    fracture - retro shooter
    blog - games, design and the rest

    "2D is a format, not a limitation" -Luis Barriga

  6. #6
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    i get 28-30 fps. surprisingly goes 28 when im walking by nothing and 30 when i walk by a hut...

  7. #7
    Filthy Gorgeous DancingOctopus's Avatar
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    28-30 flat. P4 1.6Ghz.

    Uses about 80-90 processor power while scrolling.

  8. #8
    Official Shoe Shiner thehumanchimp's Avatar
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    scrolling normally: 16-20
    walking by a hut: 9+

    brilliant graphics
    Message on a gravestone: I finished before you in the human race.

    Using: Flash MX

  9. #9
    leight.com.au leight's Avatar
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    ahh i got it you need to remove the line between the leg closest to you and the pants. and also the arms need to sway both ways, not just one way, then the animation will look better

    did you do the graphics, or the programing?

    edit: no i wasnt looking for the animatino problem this whole time!!!
    Last edited by leight; 05-30-2004 at 07:36 AM.

  10. #10
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    the animation originally was fine but we changed the players design alittle bit and have yet to go back and fix it up. we are aware of it though

  11. #11
    Start a Revolution al hack's Avatar
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    Nice graphics,

    Runs at 30 fps, 21 fps scrolling.
    In my Pentium III 1.1 Ghz, 320 RAM.

  12. #12
    Ihoss
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    No Leight, it seems like only half of the guys animation is done. you notice that he brings the closest leg back and the other one forward, but not the other way. ITs not easy to see this on the legs, but his arms dont swing all the way.

    Brilliant graphics though, but im not able to enter any hut. When i try i get sent back to the first one again.

    24-26 fps

    2.4 Ghz 512 ram

  13. #13
    Cubed Member Soccr743's Avatar
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    Very very nice graphics for the game...

    And like random said you need a timer for pressing the space bar...

    Standing = 32fps
    Walking = 28fps

    P4 3.09ghz 512mb ram

  14. #14
    Jordan Berry
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    Originally posted by leight
    how are you scrolling this? just moving a long movieclip? I have a way that you can do it and only scroll a max of 2xstageWidth pixels at once. if you wana know, email me: leightacb@hotmail.com
    Im doing it with two bg mcs and each one is the width of the screen and they just scroll across and when they get out of view they change frame and go back to the opasite side. I made an engine for it too.

    Originally posted by random10122

    Leight is right, supertiles are needed for that background. Also, if you plan on making the whole thing from vectors i recommend turning your level background into a raster image, no one will notice and that'll give you another speed boost...
    I converted all the tiles into png format and removed the white space.

    Im using the right method and i converted all the graphics to png and im not using heavy code, so why wont it run right on a under 1ghz machine? Should i be conserned that it cant run on those machines?
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  15. #15
    Jordan Berry
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    Sorry to double post

    i noticed something, if i remove the way back background of the sun and the island the game scrolls really fast.
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  16. #16
    Russ
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    I get 30fps still, 27 scrolling.

  17. #17
    Jordan Berry
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    I converted the background (the island in the backk, not the scrolling stuff) into an jpeg and now it scrolls a lot faster, i think flash doesnt redraw jpegs unless it has too because now its a lot faster
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  18. #18
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    32 either way.

  19. #19
    leight.com.au leight's Avatar
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    yeh drunkcow, thats how i did it too what are you doing the hitTest against? another movieclip? If so, put all the grapihics in the two 'tiles' mc's and make the solid platform invisible - this will make it scroll faster too. wait, you're not doing a hitTest are you, because you're not jumping. dont worry

    have you uploaded it? because it seems only a fraction faster.

  20. #20
    Jordan Berry
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    Yup i uploaded it,
    we added a lot of stuff today including the police station, better graphics, invatory system (including save and load), menu graphics and more..

    About optimizing the code i created a thread here, please check it out:
    http://www.flashkit.com/board/showth...hreadid=558615
    I'm back.

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