A Flash Developer Resource Site

Results 1 to 12 of 12

Thread: [BETA] Aureus Dynasty (Again)

  1. #1
    Professional Air Guitarist Frag's Avatar
    Join Date
    Dec 2002
    Location
    Brain, Body, Clothes, Computer Chair, Room, House, Neighborhood, City, State, Country, Continent, World, Galaxy, Universe, and on?
    Posts
    811

    [BETA] Aureus Dynasty (Again)

    There's a lot more now. Everyone (the artist and the composers) is on vacation so I figure it's a good time for feedback. Purdy much half way there (I think).

    http://gotcool.5penguins.com/flash/?...ovieHeight=240
    Game

    http://www.5penguins.com/ADME.swf
    Map Editor

    http://www.5penguins.com/aureusdynasty.as
    Content

    [EDIT]
    Arrow keys, Space to select, Shift to exit.
    [/EDIT]
    Last edited by Frag; 08-07-2004 at 04:20 PM.

  2. #2
    Run for your life! Phlook's Avatar
    Join Date
    Jul 2003
    Location
    Vancouver, Canada
    Posts
    679
    Just wanna say...

    That games looking awesome It's like ff2 all over again (i was playing a rom of it the other day )

    I like some of the characters talking

    Keep up the great work

    Phlook

  3. #3
    Senior Member St. Nick's Avatar
    Join Date
    Sep 2003
    Location
    Ontario, Canada
    Posts
    312
    Wow, looks great, scrolls smoothly. I like the menu you've set up for when you press the space bar.

    Keep the updates coming!
    - St. Nick

  4. #4
    Professional Air Guitarist Frag's Avatar
    Join Date
    Dec 2002
    Location
    Brain, Body, Clothes, Computer Chair, Room, House, Neighborhood, City, State, Country, Continent, World, Galaxy, Universe, and on?
    Posts
    811
    Thanks.

    No bugs? Suggestions?

  5. #5
    Senior Member
    Join Date
    Aug 2004
    Location
    San Diego, California
    Posts
    421
    damn, thats sick. did you use movieclips for each tile. i am interested in this tile engine, i am new to it.

    another question. do you have to make the game screen small to allow for smooth scrolling?

  6. #6
    Professional Air Guitarist Frag's Avatar
    Join Date
    Dec 2002
    Location
    Brain, Body, Clothes, Computer Chair, Room, House, Neighborhood, City, State, Country, Continent, World, Galaxy, Universe, and on?
    Posts
    811
    No, but the director said the NES res is 256X240, so that's what I used.

    The way my tile engine works (this may be the way everyone does it, I don't know) is I move the whole _root level like it is a camera:
    code:

    _root.onEnterFrame = function() {
    this._x = -this.hero._x+stageWidth/2;
    this._y = -this.hero._y+stageHeight/2;
    }


    and after every move (since he "locks" to tiles) it calls a function to delete the previous row/colum and add a new one. For example if you moved down, when the hero reaches the new tile, the function will remove the top row of tiles and add a new row under.

    I don't know how well I explained it but, good luck with it

  7. #7
    Senior Member
    Join Date
    Aug 2004
    Location
    San Diego, California
    Posts
    421
    i never new you could do that. hmm. whenever i've tried to do something like that i would place movieclips in a larger movieclip on the stage and then i would move that larger movieclip, but it always made the comp go slow. i'll try your method. thanks.

  8. #8
    Professional Air Guitarist Frag's Avatar
    Join Date
    Dec 2002
    Location
    Brain, Body, Clothes, Computer Chair, Room, House, Neighborhood, City, State, Country, Continent, World, Galaxy, Universe, and on?
    Posts
    811
    Oh, but when you do that, for things you want to stay in the same place do this:
    code:

    _root.onEnterFrame = function() {
    this._x = -this.hero._x+stageWidth/2;
    this._y = -this.hero._y+stageHeight/2;
    this.menu._x = 50-this._x;
    this.menu._y = 10-this._y;
    }


    Replace 50 with whatever x and 10 with the desired y.

  9. #9
    Senior Member dogtown08's Avatar
    Join Date
    Jul 2004
    Location
    In a later dimension
    Posts
    201
    Thats almost exactly how I did this (less complicated) racing game I am working on, except since the car cannot lock to the tile, I set an invisible m/c up in the center to generate the next road.

  10. #10
    Member
    Join Date
    Apr 2004
    Posts
    96
    Honestly the part I want to see is the battl engine (or whatever you wanna call it THE FIGHTING). As I have never seen the game you are trying to create I have no idea what it is like. I just know that it isn't cold enough here and I want to move to eoh (just like the soilder) . !!!! EOH!!!!

  11. #11
    curiouser and curiouser LittleRed's Avatar
    Join Date
    Mar 2004
    Location
    Nottingham
    Posts
    335
    very nice! - looking forward to seeing this complete!

  12. #12
    Professional Air Guitarist Frag's Avatar
    Join Date
    Dec 2002
    Location
    Brain, Body, Clothes, Computer Chair, Room, House, Neighborhood, City, State, Country, Continent, World, Galaxy, Universe, and on?
    Posts
    811
    Thanks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center