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Art Based Platform games
I am trying to get started in platform game development and I would like to find some tutorials on the subject, from jumping to kill baddies and getting points. I have done the ones on Flashkit but they did not work as well as I have seen. I found art based games on gotoandplay.com but could not fully understand why and what they did, not much notation. I would like to find a tutorial and other tutorial sites to learn more.
_________Eyebrows of the World UNITE!_______
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Run for your life!
Things like that usually wont fall into the palm of your hand, nor will they be particularly easy. I say, start with the basics, and build it up. No use examining how to make enemies when you dont have a scrolling background and a hero. Take these things one at a time, and it should work out pretty well.
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·»¤«·
for my first game, i made a platformer, but it wasnt a scrolling platformer. but i had tinkered with AS before that. although i had *zero* coding/scripting experience outside of Flash, at the time i didnt even know HTML! so heres what i did, and u might want to try:
first fiddle with/understand the use of:
1) variables
2) scoping(referencing instances, _root, ect.)
3) functions
4) onClipEvent
5) accessing and editing a movieClips properties(such as _x, and _alpha)
6) hitTest
7) using loops - for()
8) using conditionals
8) learn to constantly read the F1 reference! its there for a reason
Then make a sideview platformer that:
- has X and Y linear motion
- level collision detection with basic hitTest
- powerup collidables
- enemy that hurts you if u touch it (hittest)
- multiple levels(different frames, when u reach an exit it goes to next frame)
>flashl!ght<
All the normal names were taken.
Ron Paul was right.
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Lunatic
http://opensources.cjb.net
(the 2nd for the bottom)
Quick guide:
All the objects (hero, enemies) have a variable 'con', which stands for condition. For the hero, it can be 'jump', 'fall' or 'die'. So, there's a huge if-else statement to check the condition of the hero, and what should be done.
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