A Flash Developer Resource Site

Results 1 to 4 of 4

Thread: Art Based Platform games

  1. #1
    Member
    Join Date
    Aug 2003
    Location
    Florida...oooo, an orange
    Posts
    45

    Art Based Platform games

    I am trying to get started in platform game development and I would like to find some tutorials on the subject, from jumping to kill baddies and getting points. I have done the ones on Flashkit but they did not work as well as I have seen. I found art based games on gotoandplay.com but could not fully understand why and what they did, not much notation. I would like to find a tutorial and other tutorial sites to learn more.
    _________Eyebrows of the World UNITE!_______

  2. #2
    Run for your life! Phlook's Avatar
    Join Date
    Jul 2003
    Location
    Vancouver, Canada
    Posts
    679
    Things like that usually wont fall into the palm of your hand, nor will they be particularly easy. I say, start with the basics, and build it up. No use examining how to make enemies when you dont have a scrolling background and a hero. Take these things one at a time, and it should work out pretty well.

  3. #3
    ·»¤«· >flashl!ght<'s Avatar
    Join Date
    Jun 2003
    Posts
    746
    for my first game, i made a platformer, but it wasnt a scrolling platformer. but i had tinkered with AS before that. although i had *zero* coding/scripting experience outside of Flash, at the time i didnt even know HTML! so heres what i did, and u might want to try:
    first fiddle with/understand the use of:
    1) variables
    2) scoping(referencing instances, _root, ect.)
    3) functions
    4) onClipEvent
    5) accessing and editing a movieClips properties(such as _x, and _alpha)
    6) hitTest
    7) using loops - for()
    8) using conditionals
    8) learn to constantly read the F1 reference! its there for a reason


    Then make a sideview platformer that:
    - has X and Y linear motion
    - level collision detection with basic hitTest
    - powerup collidables
    - enemy that hurts you if u touch it (hittest)
    - multiple levels(different frames, when u reach an exit it goes to next frame)
    >flashl!ght<
    All the normal names were taken.
    Ron Paul was right.

  4. #4
    Lunatic Baukereg's Avatar
    Join Date
    Nov 2000
    Location
    Lowlands
    Posts
    853
    http://opensources.cjb.net
    (the 2nd for the bottom)

    Quick guide:

    All the objects (hero, enemies) have a variable 'con', which stands for condition. For the hero, it can be 'jump', 'fall' or 'die'. So, there's a huge if-else statement to check the condition of the hero, and what should be done.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center