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Thread: Best place to learn Maths and Physics

  1. #1
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    Best place to learn Maths and Physics

    ? books, online tutorials

    cheers

  2. #2
    Senior Member jbum's Avatar
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    Some books I have used and liked include:


    Forgotten Algebra


    Conceptual Physics (buy it used if you can)

    Physics for Game Developers

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    eRm how will these help me create the maths and physics stuff in flash like the vortex's e.t.c. see topic "how do i make one of these"

  4. #4
    Senior Member jbum's Avatar
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    I have never been able to get those links on the other thread to work. However, I presume, from the discussion, that they show some kind of spyrograph-like effect, which is something I've done:

    http://krazydad.com/bestiary/bestiary_spyrograph.html

    Spyrograph-style effects make heavy use of sin and cosine, which are concepts you learn in Trigonometry.

    I never took Trig in high school, but I learned about sin & cosine thru learning about analog music synthesizers (which make use of sin waves). Nonetheless, I eventually picked up enough Trig to understand the basic concepts. You may find these threads helpful:

    http://www.flashkit.com/board/showth...hreadid=549795

    http://www.flashkit.com/board/showth...hreadid=541143

    And a few others, collected here:

    http://krazydad.com/bestiary/askjim....0and%20Physics

    A thorough grounding in Algebra, especially understanding the line equation and converting from one scale to another is essential in being able to master these types of animations - this is why I recommended the book 'Forgotten Algebra'. You don't get this grounding from reading a single book - you get it from working with the math (and programming is a good way to get that experience).

    Experimentation is an important piece of that puzzle. I have learned a great deal by writing tons and tons of small programs which use the math functions (pow, sqrt, sin, cos, log, exp, etc). It is essential to play with them, so that you get a more intuitive sense of what they do, and how they can be exploited. There is no substitute for hands-on experience.

    Personally, I think its important to understand the concepts before diving into a book which attempts to teach the math and the programming simultaneously, nonetheless, if you seek such a book, you might like Robert Penner's book, or some of the books in the Friends of Ed catalog - such as "Flash Math Creativity".
    Last edited by jbum; 01-17-2005 at 07:17 PM.

  5. #5
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    cheers

  6. #6
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    Math and Physics

    If you are trying to solve a particular problem you can s8ubmit it to an internet tutoring site like MathandPhysics.com.

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