-
ism
now it's my turn. nice work gerbs...funny
you could half the size and make it loop by taking the frames from the last half of the anim, copy/paste them at the end, and then reverse them.
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
-
Wowhohoho... that's what i'm looking for Gerb... can you send me the max file? version 5....
you guys are the Best :O
hadi
-
supervillain
Originally posted by BlinkOk
now it's my turn. nice work gerbs...funny
you could half the size and make it loop by taking the frames from the last half of the anim, copy/paste them at the end, and then reverse them.
damn good idea!
hadi, here are the files that you'll need.
I'm using 3ds max 5.1, I can not save it as an earlier version. If you're not at the same version... sorry dude.
I'm using simcloth3, and I cleaned up the texture I used earlier to show cleaner. Much cleaner... just had to take some time within the material to clear that up.
If you have 3ds max, it's very easy to do. All you have to do is assign, via self-illumination, a bitmap texture - I'm using *.pngs for my texture. If you want to be truly lazy, replace my map with your map of whatever name it is, and simply rename it to baby7.png - only if it's a PNG-24 png, ok?
Hope this helps.
I also re-rendered the animation, but it's 6mb now. OUCH!
Last edited by gerbick; 02-11-2005 at 03:24 PM.
-
it's working
thanks a bunch guys,
gerbick, BlinkOk, you guys are the Best!
best regards
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|