Cool project, may be I can come up with something too.
Just wanted to point out a bug. In phobiks click me game I suddenly had a black screen when the game started. After the five seconds it switched to the next game and I lost a life.
Can't say wether it was the minigame or the app itself that did something wrong.
The games are coming out great. I had a similar idea to yours PhobiK, but changed it (good thing too). I liked decender, it involves mental and physical reflexes. I can't wait to see these in action.
Andross: Like your game, very original. Maybe you might want to touch up the basketball pics, so you don't see the white around it. Other than that it looks very cool.
Thanks MD, i also had that problem once but as it didn't happen again i thought it wouldn't be much a trouble but even though, i corrected it and attached the corrected file (i wish it doesn't happen now). I also watched your MD and it's much better, no problem with it.
swcAnrew, i liked your game too, it fits perfectly with the marathon games and your is also nice andross, like the idea of three simultaneous balls.
This is MC. His _parents sent him to stop() by the super market to buy some _root beer if he wanted to gotoAndPlay() with his friends at the park later.
Nice work guys, the new games are in and very nice they all are too! I had to make a few minor changes to some of them. Andross, your basketball game was in flash7 and wasn't preloading properly. I was going crazy looking for the non existent bug!
PhobiK, your kickups game had victory set to false from the beginning. I only changed that one little bit. Otherwise, I have to say I thought your graphics were nicely done.
swcAndrew, nice work, just one minor change: Victory had to be set to true as the last button was clicked, not afterwards.
MD004, that final touch on your game where the plane flies off is beautiful.
Willoughby, you had more games?! Send them over! The ones in there right now are "samurai v/s auto" (aka Hey! Samurai!) and "Shoot The Boss".
Strille, nice suggestions, I'd been thinking about the practice mode. Having a list of games and information is a great idea. I like the concept of prioritising games too - maybe this could be done using a shared object on the users computer which lets the holder know which games have been played before?
Ihoss, it's difficult to distribute something of this nature because of the number of files involved, and the number of people who's work it contains. I kind of like the idea of it being a flashkit exclusive - after all it's created by us all for us all
Edit: Jesserules, I've just had a look at your game. Some interesting ideas there, but you've used way too many keys!
Thanx kdh7! your game's graphics are pretty done too. I only wanted to ask you a favor. In the game of key racing could you please remove from the code the next lines please???
Code:
c = 0;
while (c<4) {
if (Key.isDown(keyArray[c]) and keyArray[c]!=keyToPress and count>1) {
count = 0;
vel = -10;
}
c++;
}
I thought making the kart go back was a good idea but it's almost impossible to win the game when it's in the most difficult level so could you remove the lines above please. Thanx in advance.
This is MC. His _parents sent him to stop() by the super market to buy some _root beer if he wanted to gotoAndPlay() with his friends at the park later.
Yeah, I noticed a bug on mine also. I want the game to end when the player presses a button that does not = the correct ammount. Say for example their is a 4 button and I click on a 2 button then I lose. Can you just fix that for me? Thank a bunch.
-PhobiK: I liked it with the penalty, made it a challenge, or maybe i'm just to good with a keyboard perhaps you should just make it go back only a tiny bit, i dont know.
-PhobiK: The timer covers up the shadow in your game where you click the ball.
-I noticed that my game, and the game where you click the circles in decending order, have desciptions that go off the screen, either the text should be smaller so you can see it or we should change our games to have shorter desciptions.
-I found a bug in my own game so i fixed it, and while i was at it I shortened my description so it won't go off the screen.
I'm with Phobik, making the kart go back is a bad idea, only reward normal presses, it can get frustrating when you hit the right key, only to see that it has JUST changed.
to be honest, i think the games are getting too complicated.
swcAndrew's one has a really long title, which needs to be shortened. I failed that one because I could read the title.
In the actual Wario Ware game, you instinctivly know what to do. I'm not just having a go at swcAndrew, but all the new games need to be more simple. And easier
"wen i found my gerbil dead my other gerbil was eating it i just cried and screamed" http://www.livescripts.net
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I think all the games are great so far. Just one or two seem hardly possible to win to me.
Actually it might be ways to complicated for this series but here is what I came up with so far: Indy Jump
Its up to you to evaluate if it fits and if its playable and bug reporting. May be the level is a little too big or the controls too complicated for the fk mini series.
Originally posted by LeechmasterB I think all the games are great so far. Just one or two seem hardly possible to win to me.
Actually it might be ways to complicated for this series but here is what I came up with so far: Indy Jump
Its up to you to evaluate if it fits and if its playable and bug reporting. May be the level is a little too big or the controls too complicated for the fk mini series.
greets
Change the color of either Indy or the background - I can't really see him.
Dodge by Squize: a bit too easy Kill enemy ninjas: a bit too hard on the easiest level Click on decending numbers: Just too easy when it's only 3 numbers. Maybe you could have 4 or 5 numbers as a minimum.
Click on the ball: The game should end when the ball hits the ground TossThrow: Maybe change the description to "Click to toss" or "Click to throw"
Bugs: Watch the cups: Sometimes the time is up before I get to choose a cup. Choose: Sometimes the game starts with the loose button visible and nothing happens.
I don't know if these two bugs happens because of the loader or bugs in the games.
I'm at work, but as soon as I get home, I'll change mine to "Press n' Release" rather than Toss/Throw. I agree with Strille that Toss/Throw doesn't mean much and isn't very insightful for the player.
Originally posted by crashlanding swcAndrew's one has a really long title, which needs to be shortened. I failed that one because I could read the title.
In the actual Wario Ware game, you instinctivly know what to do. I'm not just having a go at swcAndrew, but all the new games need to be more simple. And easier
Crashlanding: I know what you are talking about concearning the bug. I noticed that too. Although, I disagree when you say they are too compicated. I felt all the games are very easy to learn, even when I can't read the instructions. I am not just saying that because my game has a cut-off instruction but I also noticed quite a few with the same problem.
That is just my opion though, although I wouldn't be able to relate this to Wario-Ware because I never played Wario-ware before.
ok, fixed my game. do you need to call the endGame() function or does it call itself? i just set the victory var to true or false. plz edit my game so it works.
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The Current Project is RoboRace. Screens Public Beta Coming Soon!