This is MC. His _parents sent him to stop() by the super market to buy some _root beer if he wanted to gotoAndPlay() with his friends at the park later.
Just one thing kdsh7, sorry to bother so much, did you make the changes for click me??
This is MC. His _parents sent him to stop() by the super market to buy some _root beer if he wanted to gotoAndPlay() with his friends at the park later.
Originally posted by kdsh7
Leechmaster, I hope you don't mind, I've modified some of the graphics to make them lighter and turned the darts to yellow? I think the game is good as a platformer, and it could make a great minigame but I still think it's much too hard! Even with practice I have a lot of difficulty finishing the level. How would you feel about taking the darts about completely? Even with just the spikes it's one hell of a challenge! I'm going to add the game in in it's current state anyway, but let me know what you think.
Hey, the grafical changements are no problem. I just realized how dark the game is when playing it at a normal brightness (my monitor was on 100% when creating it).
As to the difficulty, yes it was hard but probably not so much to me since I made it. So the perfect solution is probably this:
I created just 2 minigames out of it. Indy Jump and Indy Dodge... Traps or Darts. This way its no waste of work, rather an improvement .
While I'm at it, here's the next one.
Nobody has done a shooting gallery thing so far and in my opinion that was missing.
Also it was not very hard to do so I gave it a go .
Its developed in flash mx 2004, so if there are any errors under flash mx let me know.
Have fun testing and a performance feedback would be nice too.
[EDIT]I changed the source a little bit for more performance. But I have no idea how it runs on a slower machine with all the particles.[/EDIT]
greets
Last edited by LeechmasterB; 03-28-2005 at 09:06 PM.
Phobik, I did one change to click the button (I made it so the game ends as soon as you click) I'll do the other change once I get back (just popping out for a little bit). I'll have done the change to rhe Kart game too.
Leechmaster, good idea splitting them up, I'll have a look as soon as I get back.
You guys are proving especially prolific, nice one
ive polished the graphics a little on the number game and filled in the info, cheers for the redo phobik.
heres the fla file.
ill post the balldog fla file as well (check next post), sorry its not in your standard way but im really not used to coding in that way, maybe you could change it accordingly again if you can be bothered.
thanks.
ps. would it be possible to have music on my nuber game as ive found quite a nice sound loop?
If our body is a clock ticking away and if while we experience all that this world has to offer time has still continued to pass, are we living or just experiencing a slow death?
Gaming Monkey: Good idea that of the toaster!, at the beginning thought it would be better onPress rather than onRelease in the bread but after playing it some times it was easier.
kdsh7: thanx for being patient, take your time.
Kakihara: where did you fill the info?
This is MC. His _parents sent him to stop() by the super market to buy some _root beer if he wanted to gotoAndPlay() with his friends at the park later.
Firstly, Indy Jump and the Shoot the Enemy Helicopter games have got really long information strings. Could you find out what the limit is of the Information string before it goes off the screen. I could then incorporate that in the validator.
Secondly, on the first game that you play, it does not *say* "Mouse/Keyboard Controlled", that should't be too hard to fix.
Thirdly, on Iopred's Dodge game, sometimes there is the number "100" shown at the top of the game, could you remove that please.
Lastly, whoever made the POP game, it does not unload itself correctly. Could you fix that please whoever made it - look at the attachment, and you will see what i mean. The picture isnt very good, but those two balls were still bounicing around two games after playing it.
[edit] I just had a check and the validator was exported as Version 6.0 - but why shouldn't it be able to play Version 7.0 games? [/edit]
[edit2] Also, the "Thankyou *** for playing!", and the high scores list shouldn't be selectable [/edit2]
Last edited by thehumanchimp; 03-27-2005 at 03:29 PM.
Message on a gravestone:I finished before you in the human race.
Originally posted by thehumanchimp Shoot the Enemy Helicopter games have got really long information strings
I changed that and uploaded the new one, its on page 2 if your wondering.
also it'd be nice if there was a low quality option in the holder thing for when im on my slow laptop, and speaking of slow laptop, LeechmasterB your shooting gallery game runs fine on my laptop.
as it is smaller than the specifications of 350 by 450, how should i fill up the extra space???
[edit]Didn't really explain the game when first posted: basically you have to dodge the trains as they go towards you. On the page, it is at the middle difficulty. There is no "dead" screen, because then endGame is called - through the checkFinished function[/edit]
Last edited by thehumanchimp; 03-27-2005 at 07:19 PM.
Message on a gravestone:I finished before you in the human race.