I'm looking to implement this into a little game I'm working on - effectively it involves the AI chasing a ball, something like this (top-down view)
So, say the ball is travelling in that direction at a rate of 5 and that's slowing at a certain rate. The blue guy has a maximum speed and needs to pick up the ball at the optimal (quickest for him to reach) point on the balls' path.
My math's isn't too shabby normally, but I'm a bit stuck as to where to start on this, as I'd like to get it as realistic as possible. Anyone have any suggestions for how to start going about this?
Last edited by chi-styler; 05-06-2005 at 08:26 AM.
I wasnt sure how complex u need it so i made this simple thing
lemme know i may be able to make some thing more with angle instead of just following ;P