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Thread: Pixel Art Game Sprite Competition

  1. #241
    Senior Member DayDream's Avatar
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    sorry, guys... that really wasn't the intention... I didn't mean to stop you from showing your best...

  2. #242
    Amiga freak Ironclaw's Avatar
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    Nah, it's ok. We know we can't win, but we will post some pics anyway just for fun

  3. #243
    Senior Member DayDream's Avatar
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    Just take mine out of the competition... "No pros allowed"...

  4. #244
    Iron Chef In-Training OpethRockr55's Avatar
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    Wow, that's awesome DayDream. I now feel that I have no chance in this competition. However, there was a little fun in its creation, so what the heck. Also, it doesn't fit the requirements of the competion: I only used 10 colors.

    I don't know how to post it inside the post... so whatever. I'll edit it onto this post once I figure it out.

    Edit:// Nevermind about the inside the post thing. Just found out it requires an outside html, which I'm too lazy to upload and link to.
    Attached Images Attached Images
    Last edited by OpethRockr55; 02-05-2006 at 07:24 PM.

  5. #245
    Amiga freak Ironclaw's Avatar
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    Quote Originally Posted by OpethRockr55
    it doesn't fit the requirements of the competion: I only used 10 colors.
    The rules says 16-32 colour limit.. I would think it would be ok to use any color number from 1-32 then.......??.. or must the minimum colors be 16? If so, I think there should only be a color limit of maximum colors, not minimum.

  6. #246
    PlayerForever adi4x's Avatar
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    Quote Originally Posted by OpethRockr55
    Also, it doesn't fit the requirements of the competion: I only used 10 colors.
    .. That was funny... Anyway, your character looks good!
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  7. #247
    RPG unit Ifritt's Avatar
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    Here's my entry:

    Banana Boxer
    Currently holds the middleweight title of the local supermarket's nocturnal boxing league (SNBL). Often suspected of being subject to genetic enhancements.

    13 Colours - 75x96 px.
    Lordrakes Alpha - My Flash RPG.

  8. #248
    Senior Member tonypa's Avatar
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    I imagined a boxer would have bigger gloves

  9. #249
    Iron Chef In-Training OpethRockr55's Avatar
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    STEROID USER!

    That's pretty cool Ifritt. "Supermarket's nocturnal boxing league..."

  10. #250
    RPG unit Ifritt's Avatar
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    Quote Originally Posted by tonypa
    I imagined a boxer would have bigger gloves
    Banana's soft exterior eliminates the need for padding his gloves. :P
    Lordrakes Alpha - My Flash RPG.

  11. #251
    2D/3D Artist & Programmer Dominicaninja's Avatar
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    Haha I can imagine the bruised bananas because of that boxer! He's the culprit!

  12. #252
    RPG unit Ifritt's Avatar
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    *Bump*

    Details of this competition are here. (For those who are new)
    Last edited by Ifritt; 02-12-2006 at 08:45 AM.
    Lordrakes Alpha - My Flash RPG.

  13. #253
    PlayerForever adi4x's Avatar
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    Quote Originally Posted by Ifritt
    *Bump*

    Details of this competition are on page 11 of this thread. (For those who are new)
    Dont say that .. detaills are on page 6 on my browser
    (i changed default settings and i see more posts in one page)
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  14. #254
    Amiga freak Ironclaw's Avatar
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    Then it's better to just post a link to it instead.

  15. #255
    PlayerForever adi4x's Avatar
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    You mean like this
    [ $$$ Competition rules here $$$]

    PS: $$ is to atract more
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  16. #256
    RPG unit Ifritt's Avatar
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    Sorry bout that. Got a bit lazy...
    Cheers adi4x.
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  17. #257
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    Ok, sorry for budding in, but I've got a question. I have pixel art and I want to import it into my game file. So how do I do that while preventing the graphic gets all 'smoothy'?

  18. #258
    Amiga freak Ironclaw's Avatar
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    One way is to make em gifs and don't resize them in Flash.

  19. #259
    Lurker at Heart EgoAnt's Avatar
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    Once the graphic is imported open up your library and right click the graphic and get Properties on it. There should be a box that says "Allow Smoothing". Uncheck that box. Another thing you should watch out for is make sure that all imported graphics are on even pixels.
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  20. #260
    Senior Member DayDream's Avatar
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    Also make sure you keep your bitmaps on even position numbers as much as possible - eg. x: 10 y: 10 instead of x: 10.5 y: 10.3

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