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Thread: New Adventure Game...Looking for an Actionscripter

  1. #1
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    New Adventure Game...Looking for an Actionscripter

    We are new posters to this forum, so please excuse if this should be posted in another thread.

    We have spent three months in preproduction on a horror adventure game. We have a full script, walkthrough and puzzle flowchart, as well as 3d rendered concept art, and are now beginning our production phase. We are an amateur team, but the game is looking like it has commercial potential, when we compare it to other similar games in the market such as "Dark Fall", "Riddle of the Sphinx" and "Scratches." Our renders are comparable and in places will surpass the quality in these games, as we move into production. We are very excited about our script, as we have taken a lot of time developing a story with believable characters, a tense atmosphere, and a carefully constructed mystery. Essentially, we are making a game that we would love to play.

    We are both artists and in need of a skilled programmer. We have not decided on an engine for the game, but have discussed using Director and making a stillframe adventure such as the style presented in the original Myst. After looking at what people are doing with Flash, however, we see this program as a viable tool to make a fantastic panoramic game engine. If someone is interested in one of these options, please contact us or leave a message at this forum:

    a) you would like to work with a dedicated team and develop a panoramic game engine, and quote us a price for this

    b) you would like to join our team, and collect a percentage of the profits if the game is commercially sold

    Here is what we are looking to do, but please contact us for more specifics:

    1. We would like to be able to map prerendered images to the inside of a rotatable cube, which pans and tilts according to cursor movement, and carries a bit of momentum according to user movement, in order to approximate a panning and tilting experience in game's like Myst III.

    2. The player should be able to click on hotspots that takes him/her to new cubic nodes (like a quicktime VR).

    3. We would like to be able to map animations to the cube faces, such as a light that gets brighter as it moves to the player's center of focus, and subtle particle effects, such as a leaf falling, or a dripping faucet. We have eliminated the need for integrated bluescreened video, in order to keep the animations from getting too complex. But we would like to have the player be able to spin this panoramic cube while the animations are playing on the cube faces.

    4. We will be integrating puzzles, which will involve an inventory system, which might contain five to six objects total.

    These are the basics here. But we have more specifics that we could detail in an email.

    I know from reading this forum that the programmers like to see in game artwork. We can share some of our test renders with interested parties. Our site is still being developed and will go through a significant overhaul this month, and this redesign will include the first official in-game renders and concept art, as well as a press release of the game's premise. We also have planned a movie style trailer for March, and would like to get an interctive game demo out by June.

    Thanks for your consideration!
    quentin@imaginaryworlds.net

  2. #2
    Yes we can tomsamson's Avatar
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    yeah,let´s make gta.
    let´s make the biggest mmorpg.
    let´s make an adventure like myst.
    We see those and similar often by people obviously new to game development.
    But well,after reading your long elaborated post,i was at least curious enough to look for your blog.
    And,to my sursprise,besides some color and font mismatsches here and there i actually liked it.
    The content (isn´t that what should count ) showd that you and your team sat down and really thought about the whole thing for a good while.
    Besides that the thinking even seems to have leaded to something quite interesting.
    The story so far really sounded like something i´d like to hear more of.
    So,if anything,you got me hooked enough to want to see those concepts you have =)
    You seem to be motivated and actually really trying to make your dream come true instead of just deciding to sleep onwards to dream on like many people do; and working on realizing dreams is always welcome here.
    You can drop me a line to tomsamson[at]gmail.com

  3. #3
    Junior Member
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    Thanks for the support

    We are aware that the forum is full of half-baked ideas or people with no real motivation beyond a spark of creativity and a desire to recruit others to do the work for them. We have waited four months while we develop concept art, in-game renders and a complete script and design bible before even looking for a programmer, because we wanted to show we are serious, and we wanted to stand out from the not-so-serious.

    Thanks for the feedback on our blog. Its in the middle of a complete rehaul/redesign, and the blog has taken a backseat to our game recently. But we are at the point where we will be posting our preproduction work, and refocusing the blog to be our promotional site for the game and another side project we are also developing called "Midnight Frequency."

    We are amateurs in the sense that we aren't doing this for a living, and the creation of this preproduction should have been a month's work if we were able to devote a full schedule to the work. As it stands, our team (only two right now) works on this at night and on the weekends, but we are hoping that the amount of work we have put into the preproduction will help drive the momentum as we move into production.

    By the end of the month, we plan on releasing more details on the game, including our artwork and some early 3d renders, and the site will become our main promotional tool. We hope that when the site is redesigned and the game details released, our work will speak for itself, and a devoted programmer might find our project worthwhile and want to jump on board.

    As far as your interest in the story, thanks again. It has gone through some MAJOR evolutions in the last four months, and we are really excited about the changes. Hopefully, others will agree that these are changes for the better. But if you are curious about where we are headed with this project, our site is scheduled to be updated by March 1st.

  4. #4
    Yes we can tomsamson's Avatar
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    good decission to get the preproduction that far before looking for a programmer, really makes a good impression to have something to show =)
    no probs on the feedback, you´re welcome.
    I´m looking forward to see your site update and more, will write you a reply mail now =)

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