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Thread: Loading external .swf sound files not controllable

  1. #1
    Join Date
    Jun 2000
    desire: better control different sound loops when a user selects a button to go a different scene. also to break down the combined .swf movie into smaller chunks for better downloading speed and to more specifically manage the timing of downloads of different sounds before playing them

    problem: can't get frame actions or button actions to control the external .swf sound files. see scenarios

    - basic scenario - want to load sound.swf at frame 20 of main.swf but not begin playing.

    First attempt
    .....at frame 20 of main movie
    Load Movie ("sound.swf", 1)
    Tell Target ("_level1")
    Stop all sounds
    End Tell Target
    (sound.swf frame 1 includes the sound loop)

    Result: Movie gets to frame 20 and begins playing sound.swf (DAD gon 'it)

    Second attempt
    ......at frame 20 of main movie
    Load Movie ("sound.swf", 1)
    Tell Target ("_level1")
    Go to Stop (1)
    End Tell Target
    ......at frame 1 of sound.swf
    Stop all Sounds
    ......at frame 2 includes the sound

    Result: Movie gets to frame 20 and stops All sounds that were playing before it (GEE Whitakers)

    Any takers on this one??


  2. #2
    Senior Member
    Join Date
    May 2000
    hope I understand this correctly if so here is what I would do. I would put 2 keyframs in sound.swf and in the first keyframe I would just put a "STOP" action and in the second keyframe I would put my sounds and set them to event. Then in my main movie I would put in a keyframe the action to load sound.swf and I would make a button that when pressed would advanced the playhead on sound.swf from the first keyframe to the second keyframe where at such time the sound would play in sounds.swf you can add a "STOP action to the second keyframe in sounds.swf if you need it but that does not seem to be what you were asking so I will leave that up to you. Hope that helps.

  3. #3
    Join Date
    Jun 2000

    Sometimes works sometime not

    I tried that but it works only sometimes.

    For example I have a button on scene 2 that Tell targets _level3 with the sound for that scene and Go To 1 where it stops (sound is on 2). But when I publish the movie and test it, it works only part of the time.

    Also, the sound doesn't psynch up to the animation. In fact, the movie actually runs slower when I load the movie on another clip besides the main timeline ie., MC or _level1+

  4. #4
    Senior Member
    Join Date
    Feb 2000
    i have not had any problems so
    i don't know what to tell you except

    at frame 20 use Load Movie ("music1.swf"1)

    then in the music1.swf

    make two layers
    1 named music
    2 named action

    in frame 1 of the layer named actions
    put the stop action
    in frame 1 of the layer named music
    add the music except
    in the SYNC box select STOP
    in the 2 frame of the layer named music
    add a key frame and add the music only this time in the SYNC
    box select START.

    now it will load but not play
    until you make a button that
    ON Press
    Begin Tell Target ("_level1")
    Go To And Play Frame (2)
    End On

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