Hi,

Can any one help mi out? Hmm.. I need to know what wrong with the codes and why it cant be played on mobile phone when i test it.

I have alot of error pointed out when i test movie it.
Need help in guildlines as my programming skill and flash knowledge is not so good. Urgent so please help if possible.

My codes for the game on the Character:

onClipEvent (load) {
jumping = false;
// jumping is true
speed = 0;
// speed is 0
healthX = _root.health._x;
//sets healthX to the starting X postition of the "health" MC
scoreX = _root.score._x;
//sets scoreX to the starting X postition of the "score" MC
Xpos = this._x;
//sets Xpos to the starting X postition of this MC
Ypos = this._y;
//sets Ypos to the starting Y postition of this MC
////////////////
///////
maxmove = 5;
// maxmove is five(max run seed)
_root.maxshoottime = 50;
// _root.maxshoottime is set to 50
// this is how far you want the bullets to travel before deleting
}
onClipEvent (enterFrame) {
_x = Xpos-_root._x;
//sets the X pos to the starting X postition of this MC
_root.score._x = scoreX-_root._x;
//sets the scire MCs X pos to its starting point on the screen
_root.health._x = healthX-_root._x;
//sets the health MCs X pos to its starting point on the screen
if (!_root.ground.hitTest(this._x, this._y, true) && !jumping) {
// if NOT hitting X and Y postion with the ground and NOT jumping
this._y += 6;
// Y positon moves up 6
}
////////////////
///////
if (!_root.shooting) {
// if _root.shooting is false
_root.timer = 0;
// _root.timer is set to 0
_root.mvsp = _xscale/20;
// _root.mvsp is set to the chars xscale divided by 20
// the answer to this is the speed of the bullets
}
if (_root.dead) {
// if dead is true
this.gotoAndStop("dead");
// goto and stop on the "dead" frame
} else {
// otherwise (if they are not dead)
speed *= .85;
// speed is multiplied by .85
// the lower the faster is slows
if (dir == "right" && !_root.leftblock.hitTest(this._x+20, this._y, true)) {
_root.health._x += speed;
// moves the health, the opposite way to the _root
_root.score._x += speed;
// moves the score, the opposite way to the _root
this._x += speed;
// moves the char, the opposite way to the _root
_root._x -= speed;
// moves the _root
}

if (speed>0) {
//if speed is smaller than 0
dir = "right";
// the variable dir is set to right
} else if (speed<0) {
//if speed is greater than 0
dir = "left";
// the var dir is set to left
}
if (dir == "left" && !_root.rightblock.hitTest(this._x-20, this._y, true)) {
_root.health._x += speed;
// moves the health, the opposite way to the _root
_root.score._x += speed;
// moves the score, the opposite way to the _root
this._x += speed;
// moves the char, the opposite way to the _root
_root._x -= speed;
// moves the _root
}
if (Key.isDown(Key.LEFT)) {
// if left is pressed
if (speed>-maxmove) {
// if the speed is greater than neg. maxmove
speed--;
// speed goes lower
}
this.gotoAndStop("right");
// goto and stop the run frame
this._xscale = -100;
// scale is set to neg. 100
// this is what rotates ur char
///////////////////
///////////////
} else if (Key.isDown(Key.RIGHT)) {
// otherwise if right is pressed
if (speed<maxmove) {
// if the speed is smaller than maxmove
speed++;
// speed goes up
}
this._xscale = 100;
// scale is set to 100
// this is what rotates ur char
this.gotoAndStop("right");
// goto and stop the run frame
} else if (Key.isDown(Key.CONTROL)) {
// otherwise if control is pressed
this.gotoAndStop("attack");
// goto and stop the attack frame
attacking = true;
// attacking is true
speed = 0;
// speed is set to 0
} else if (Key.isDown(Key.SPACE)) {
// otherwise if space is pressed
if (_root.gotgun == true && !_root.shooting) {
// if _root.gotgun is true(they have the gun) and _root.shooting is false
_root.attachMovie("bullet", "bulleter", 1, {_x:_root.char._x, _y:_root.char._y-25});
// attach the movie with the Linkage name "bullet" to the _root at the character X position and the Y position minus 25
_root.shooting = true;
// _root.shooting is set true
with (_root.bulleter) {
// all code below this code and it's closer refer to _root.bulleter
onEnterFrame = function () {
// setting the onEnterFrame events (onClipEvent)
if (_root.timer>_root.maxshoottime) {
// if _root.timer is smaller than _root.maxshoottime
_root.shooting = false;
// shooting is false
unloadMovie(this);
// this movie clip is unloaded
}
_root.timer++;
// _root.timer goes up 1
_x += _root.mvsp;
// the X goes up _root.mvsp (which is set constantly and stays the same when shooting.) };
};
}
attacking = true;
// attacking is true
speed = 0;
// speed is set to 0
this.gotoAndStop("shoot");
// goto and stop on the shoot frame
}
} else if (speed<1 && speed>-1 && !attacking) {
// if speed is smaller than one and greater than neg. 1
speed = 0;
// speed is set to 0
this.gotoAndStop("idle");
// gotoAndStop the idle frame
}
if (Key.isDown(Key.UP) && !jumping) {
// if up is pressed and NOT jumping
jumping = true;
// jumping is set true
}
if (jumping) {
// if jumping is true
this.gotoAndStop("jump");
this._y -= jump;
// Y position is set down jump
jump -= .5;
// jump is set down .5
if (jump<0) {
// if jump is smaller than 0
falling = true;
// falling is true
}
if (jump<-15) {
// if jump is smaller than neg. 5
jump = -15;
// jump is set to neg 5
// capping fall speeds prevents falling through grounds
}
}
if (_root.ground.hitTest(this._x, this._y, true) && falling) {
// if hitting X an Y postions with the ground and falling
jump = 12;
// jump is set to 9
jumping = false;
// jumping is false
falling = false;
// falling is false
}
}
}
onClipEvent (keyUp) {
// on Key Up
if (Key.getCode() == Key.CONTROL) {
// if the release is control
attacking = false;
// attacking is false
}
}

please tell me which part you ammended by puting "ammended - Number"
Thanks alot.

Regards,
-=Fyproject=-