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Senior Member
Hey snipergen,
Nice prototype... i can certainly see the potential for some great shooting battles and intersting weaponary (thinking gravity gun)
You might want to sort out the elasticity on the upper body - the legs seem to stay together fine but the arms etc are easily seperated...
fracture2 - the sequel
fracture - retro shooter
blog - games, design and the rest
"2D is a format, not a limitation" -Luis Barriga
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So much fun to throw around the character...
Looks good, the game should be awesome. Keep us informed
-Ostil-
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Thanks, I will
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That is really nice actually. I'd love to see it with multiple dolls, see how many it can handle at once. I especially like how the body comes to rest - it's very easy for these kinds of things to become unstable and start to "jiggle" around, but you seem to have made sure that does happen. Very impressed
How is this going to work within the Leviathan game? Will the ragdoll physics turn on upon death?
Are you/will you blog the developement process? random10122 and I are interested in linking to other flash game dev blogs that document the making of a game from scratch to finish. If you do decide to do that, please let one of us know, and we will share the links
Good luck with this project.
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Script kiddie
You need to use Inverse Kinetics - the joints don't stay together if you press S.
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do your smiles love u?
nice job very fun to play around with
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Senior Member
You need a twinge more gravity. It's more like the moon at the moment.
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n00b
Looks good exept for the gaps between the arm junktions and that the torso seems a little stiff. Nice work!
I do stuff that does stuff...
J-Force
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Unregistered User
Thats excellent. Awesome physics.
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Totally awesome I love the leg hold and swinging part, makes me feel "control"
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Senior Member
edit: sorry about the double post
my wireless is giving me trouble
Last edited by ozmic66; 01-27-2006 at 12:39 PM.
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Senior Member
Hey, very nice demo
it's nice to see that more people are using flash to create cool physics games
i was just wondering what kind of collision detection you used against the scenery?
just as a suggestion:
if you want to avoid the arms stretching out too much, try using more iterations per frame, and instead of constraining the body part directly to the mouse, constrain it to a spring that's attached to the mouse
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Senior Member
That's it! I QUIT!!
I can't compete with this kind of stuff.
Last edited by Ray Beez; 01-27-2006 at 01:43 PM.
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Iron Chef In-Training
Aw... come on Ray Beez. There's a good reason why we have a Math & Physics forum!
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Originally Posted by ozmic66
Hey, very nice demo
it's nice to see that more people are using flash to create cool physics games
i was just wondering what kind of collision detection you used against the scenery?
just as a suggestion:
if you want to avoid the arms stretching out too much, try using more iterations per frame, and instead of constraining the body part directly to the mouse, constrain it to a spring that's attached to the mouse
Yeah, nice idea, but i'll create a gravity gun so you don't need to drag him with the mouse.
Just another question: is someone skillfull enough to create from a huge script one function? It would be easy for me to add ragdolls when an enemy dies.
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Getting the hang of Flash
Very fun, and slightly addictive. One thing I noticed is that if you get him moving at a high velocity and switch controls (i.e. from head to arm) you might "miss" him and not have control unless you click on him again.
But it's very nice
It's especially fun to let him come to rest, put your mouse in the upper-right hand corner, tap the "Q" button, and watch him fly off the screen
-Chris (tm)
Sig banner removed until I can be bothered to make it fit guidelines...
I use Flash 8.
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Senior Member
Originally Posted by Snipergen
Just another question: is someone skillfull enough to create from a huge script one function? It would be easy for me to add ragdolls when an enemy dies.
what exactly do you mean?
do u have some code to show?
...and what about my collisions question?
Last edited by ozmic66; 01-28-2006 at 04:44 PM.
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Iron Chef In-Training
If I remember correctly, he uses the Flade collision.
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