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Thread: Quake 3 running at 10240x3072 on 24 monitors

  1. #1
    Moonlight shadow asheep_uk's Avatar
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    Quake 3 running at 10240x3072 on 24 monitors




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  3. #3
    Moonlight shadow asheep_uk's Avatar
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    Nooo I searched but I couldn't see it posted before! Is it really?

  4. #4
    Running Plodding & Limping SpockBert's Avatar
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    bloody hell.

    so hows that done, surely not just one pc right?

  5. #5
    Moonlight shadow asheep_uk's Avatar
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    "It's amazing how much more fun games are when you can play them on really large, high-resolution screens. Our lab also has a 24 monitor display wall, and as you can see from the pictures below, I got Quake 3 running on it. The system is driven by 12 linux servers (2 monitors per server) using Distributed Multihead X (DMX) and Chromium. Chromium distributes the OpenGL rendering from the head node to all of the servers. The game runs fairly fast, though some lighting effects had to be turned off and Chromium is having some trouble with the mouse. Even so, playing the game is an awesome experience."

  6. #6
    A Flashkit User
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    Wow, thats insane. The edges of the monitors would get kind of annoying/distracting though...

    I like how its a semi-circle. Gives it a more realistic feeling

    -Ostil-

  7. #7
    no noise means no bees xup878's Avatar
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    Quote Originally Posted by Markp.com
    Old anyone?
    old if you read engadget daily...

  8. #8
    Phantom Flasher... Markp.com's Avatar
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    Quote Originally Posted by xup878
    old if you read engadget daily...
    Nah, gerbs posted it in a thread recently... So old-ish

  9. #9
    I don't know about Gerbs, but Gloo Pot beat you by two days
    http://www.flashkit.com/board/showthread.php?t=677928

  10. #10
    Waaambulance Pilot sk8Krog's Avatar
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    He sure sits close.
    It must be obvious day at camp stupid

  11. #11
    Moderator enpstudios's Avatar
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    Omg

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