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Thread: please help me with curved text

  1. #1
    Junior Member
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    please help me with curved text

    Hello to all!

    I'm a newbie here and i'm glad to have found a forum dealing with KoolMoves and obviously some pros in it.
    There is an example in the libraries of KoolMoves i can't imagine, how it is done.

    How one get from (straight text)



    to (curved text)



    I searched for some clues all around to no avail. Please help

    (excuse my english, if you think it weired some way)
    Last edited by o_my; 06-30-2006 at 12:23 PM.

  2. #2
    Junior Member
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    nobody gonna help me?

    Ok, what's the point?
    Is it that no one else has any clues too?
    That difficult to do?
    Or just so damn easy no one bothers to care?

  3. #3
    up to my .as in code Chris_Seahorn's Avatar
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    I'm using curved text in my avatar but it has nothing to do with Koolmoves. I use Fireworks and simply draw a circle with no fill (Fireworks calls this a "path") and then also write some text. When I select both the text and the path onstage I choose the menu option "Attach to path" then adjust the curve left or right. The menu option only is enabled if text and a path are selected.

    Friendly advice.........try to remember this is a Koolmoves forum and not get so irritated when users don't jump to answer a graphics related question...especially since we have a forum dedicated to it here at Flashkit.

  4. #4
    undead creature necromanthus's Avatar
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    Quote Originally Posted by o_my
    nobody gonna help me?
    here is a very old runtime method:
    http://www.bridel.org/koolmoves/demo...s/arc/arc.html

  5. #5

  6. #6
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    Chris_Seahorn, Necromanthus!

    First fo all: thanks for your responses!
    Necromanthus did the sophisticated way i was trying to avoid, since i think more the way Chris_Seahorn have estimated my problem.
    And Chris_Seahorn: i didn't thought of this as a mere graphical problem - for you were right with your advice in that case.
    Let me put it more exactly:
    The example of the libraries 5.0.0 of KoolMoves names: "Flow up with flip.fun"
    I am trying to learn by understanding what is going on in these examples.
    So I learned that KoolMoves morphs from one shape in a frame to a changed same shapeobject in another frame just automaticly.
    One can do some breathholding scenes just on that level.

    Now:
    In the above mentioned example there was obviously a text object:

    and by Transforms->Break Apart Text->Break into Text Characters one get this

    then one copied that frame so to get a link connection to the same characters, so that morphing can be achieved and done some WHAT?? to get:


    It seems to me that this process is done entirely in KoolMoves, but how?

    I also thought of another "Chris_Seahorn" way:
    First create a shape with an external application to get a desired shape and import it into a frame A. Then change that shape externally to one's wish and import it in a frame B.
    Well, this won't morph 'cause there is no connection between these to shapes in frame A and B and I donno how to get this "connection" done.

    I hope that you find my "problem" not too trivial, for it is just a headache to me.
    Last edited by o_my; 06-30-2006 at 12:25 PM.

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