-
Flash 8 Video cue points + animated text
Im looking to use cue points to bring up animated text in a movie clip on cue.
All i seem to be able to find is the use of cue points to build a nav, but ive done that, but wondered if anybody new of any tutorials or had any help.
Ive got a guy talking on a white background, and as apple do it i want to bring up text animations or graphics on cue.
cheers
Lee
-
im having a hell of a time finding info on this as well. ive got a person with a transparent background, and based on cue points i need to trigger different animations in different movie clips. cant for the life of me figure out how to set up the scripts to respond to the different cue points.
cue points in mine being "stop1" "stop2" "stop3" "stop4" etc with no naming/parameter info attached
anyone know where to find this info? AS to respond and tell movie clips to do something when a cue point is hit
-
Hi there,
I trawled the web this mornign and I have found this tutorial:
http://www.adobe.com/devnet/flash/ar...so_mx2004.html
its close, but i will keep lookin gand post any new ones i find.
Lee
-
Here is what im workign with now and it works a treat
var listnerObject:Object = new Object();
Player.addEventListener("cuePoint", listnerObject);
listnerObject.cuePoint = function(eventObject:Object):Void {
//trace(eventObject.info.name);
if (eventObject.info.name == "cuePt1"){
_root.Anim_Movie.gotoAndPlay("Cue1");
}
if (eventObject.info.name == "cuePt2"){
_root.Anim_Movie.gotoAndPlay("Cue2");
}
if (eventObject.info.name == "cuePt3"){
_root.Anim_Movie.gotoAndPlay("Cue3");
}
if (eventObject.info.name == "cuePt4"){
_root.Anim_Movie.gotoAndPlay("Cue4");
}
if (eventObject.info.name == "cuePt5"){
_root.Anim_Movie.gotoAndPlay("Cue5");
}
if (eventObject.info.name == "cuePt6"){
_root.Anim_Movie.gotoAndPlay("Cue6");
}
};
var cuePointArray = [{name:"cuePt1", time:3}, {name:"cuePt2", time:9}, {name:"cuePt3", time:20}, {name:"cuePt4", time:32}, {name:"cuePt5", time:34}, {name:"cuePt6", time:36}];
for (var i = 0; i<6; i++) {
Player.addASCuePoint(cuePointArray[i]);
'Player' is my reference to flvPlayback, so name yours and change it to what you want
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|