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Thread: Looking for a site which goes over the more indepth aspects of flash as3 OOP

  1. #1
    Intermediate Flash Programmer
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    Looking for a site which goes over the more indepth aspects of flash as3 OOP

    Hey,

    I'm taking a peek at some of Andre Michelle's code (way beyond me ), which I assume is in as3, and I'm noticing some commands that I'm not familiar with.

    For example: "public class BezierCubic implements ICurve"

    What exactly does implements do? I'm only familiar with extends.

    To be honest, if anyone has a link to something that goes over the more in-depth OOP stuff, I'd really appreciate it. I figure if theres one thing I haven't even heard of, theres sure to be tons more. I tried googling flash as3 implements ... but you can imagine the amount of hits that turned up! O.o

    On a side note, anyone have a suggestion for learning the math that goes into physics? I keep telling myself that I'm going to go to college for that ... but I never seem to get around to it. I tried to learn from books, which I'm good at ... but I just find learning math out of a textbook on my own time really dry. I'm aware that these are my own issues, but if anyone's found a somewhat interesting book/site that teaches math, I'd love that. Oh, and if a list like that is already posted, ignore this then ... its just an after-thought that I added to this post ... havent checked yet.

    Thanks! =D

    Edit -- Gah, I feel like a shmuck. Its implementing an interface! *smacks self*. Anyway, I still stand by my request.

  2. #2
    Senior Member tonypa's Avatar
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    What sort of math are you looking for? I have for example small tutorials about vector math, these could be used in physics.

  3. #3
    Intermediate Flash Programmer
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    Considering that I havent done any math more complicated than *basic* algebra in ... 5+ years ... I'm sure that would be helpful :P.

    Thanks.

    Edit -- my fingers keep sabatoging my posts!

  4. #4
    Mod cancerinform's Avatar
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    I haven't written anything for AS3 but here is an example for implement in AS2. The concept is very similar.

    http://flashscript.biz/MX2004/OOP_tutorial/lesson6.html
    - The right of the People to create Flash movies shall not be infringed. -

  5. #5
    Senior Moderator
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    I suggest that you check out www.bit-101.com for help with physics related examples.

    With regards to more information on OOP check out:

    http://www.debreuil.com/docs/

    A great introduction to object oriented programming for Flashers.

    Kind Regards
    Guy

  6. #6
    \x3a\x6f\x29
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    AS3 offers more OOP features. But the "implements" keyword and therefore interfaces have been introduced with AS2. You will get some results on Google with as2+interface+implements. But the benefits of interfaces are hard to understand if you just start with OOP techniques.

  7. #7
    Intermediate Flash Programmer
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    I have to admit that even though Ive been doing OOP for a *while now (1 year since it made sense to me), I haven't really messed around with interfaces yet. I've used them before in c# ... but I never really understand *why* I'm using them. I haven't been able to wrap my head around what you can do with interfaces that you can't do without them. I guess that'll just come with time / experience.

    Anyways, thanks for all quick responses guys. I don't want to spam my own thread with thank yous over and over, so I'll just say it once here, and that'll go for anyone else who posts too .

    *while -- as in, a long time to me, a short time to real programmers
    Last edited by DGord; 08-11-2006 at 12:53 PM.

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