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Componet coding issues
I need help with the code for a component. I am trying to change the rotation from being any key to assigning it as to a specific key. Here's the code:
#initclip
function drag() {
// recive the instance name from drag&drop on stage
var target = this._parent[this._targetInstanceName];
var temp = this.ang;
// cursor changing to hand
target.useHandCursor = this.showHand;
target.snapToCenter = this.snapToCenter;
// keyboard listener definition
// mouse pressed action
keyboard = new Object();
target.onPress = function() {
// getting the object rotation
rot = target._rotation;
// keyboard rotation action
keyboard.onKeyDown = function() {
rot = rot+temp;
target._rotation = rot;
};
Key.addListener(keyboard);
// drag action
this.startDrag(this.snapToCenter);
};
// smoother move
target.onmousemove = function() {
updateAfterEvent();
};
target.onmouseup = function() {
this.stopDrag();
Key.removeListener(keyboard);
};
// hide component icon
setProperty(this, _visible, false);
}
// rigister
Object.registerClass("dragandrotate", drag);
#endinitclip
Here's the code I have for each key:
if(Key.getCode()==Key.LEFT){
this._mc._rotation++;}
if(Key.getCode()==Key.RIGHT){
this._mc._rotation--;}
Let me know if you can help. Thanks
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Change this:
Code:
// keyboard rotation action
keyboard.onKeyDown = function() {
rot = rot+temp;
target._rotation = rot;
};
Key.addListener(keyboard);
To:
Code:
keyboard.target=this;
// keyboard rotation action
keyboard.onKeyDown = function()
{
if(Key.getCode() == Key.LEFT)
{
this.target._parent[this.target._targetInstanceName]._rotation+=this.target.ang
}
else
{
this.target._parent[this.target._targetInstanceName]._rotation-=this.target.ang
}
};
Key.addListener(keyboard);
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Do I do the exact same for going right for example:
if(Key.getCode() == Key.RIGHT)
Do I change that for the right key?
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Sorry, change the following from the code i posted above:
Code:
if(Key.getCode() == Key.LEFT)
{
this.target._parent[this.target._targetInstanceName]._rotation+=this.target.ang
}
else
{
this.target._parent[this.target._targetInstanceName]._rotation-=this.target.ang
}
To:
Code:
if(Key.getCode() == Key.LEFT)
{
this.target._parent[this.target._targetInstanceName]._rotation+=this.target.ang
}
else if(Key.getCode() == Key.RIGHT)
{
this.target._parent[this.target._targetInstanceName]._rotation-=this.target.ang
}
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Hey, I entered the last code you sent me into the component. I then attached the component to the movie clip and wouldn't rotate at all. If it isn't too much trouble, could you send me the complete code for the component because I might of entered it incorrectly or something. Thanks a lot.
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