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Thread: [F8] Keeping rotations equal

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  1. #1
    Senior Member
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    Dec 2005
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    [F8] Keeping rotations equal

    I have a character with several movie clips set up inside.

    I have three movie clips that i need to stay in the same possition as they rotate with the mouse. But they dont rotate around the same point. see attachment for an image.
    Attached Images Attached Images

  2. #2
    A Flurry of Activity
    Join Date
    Aug 2005
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    103

    simple

    Simple. See those crosshairs? The movie clips rotate about them. Go inside each movie clip, and move the graphic so that its oriented around its "crosshair".

    And then make the crosshairs overlap.

    OR, just select all 3, and convert that to a movieclip. you can have movieclips in movieclips, doncha know. then you just hbave to rotate the parent, and everything inside rotates.

    cool. first helpful post
    maximum width 300 no more maximum hieght 40 no more not interchangable

  3. #3
    Senior Member
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    yes but then i cant animate the arms when they are no in use.
    also then the arms dont rotate around the shoulders. That is what i was doing but i had that problem.
    Last edited by jasonpeinko; 12-10-2006 at 11:46 AM.

  4. #4
    Senior Member
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    use guided frame by frame animations.

    gparis

  5. #5
    Senior Member
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    what is that and how do i do it?

  6. #6
    Senior Member
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    manually. with a guide layer.

    gparis

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