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Feedback please
Hi everyone,
I finished a sample site (helped by a fellow FKer) but need some feedback on ways to make the animation a little smoother...
the 360 VR animation plays choppy the first go around, but then smoothly thereafter. I have a preloader working, so I am wondering why it's playing choppy...is it a caching problem or is my preloader faulty?
Thanks for looking!
Robin
www.studio2photo.com/zoom
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here is the code I am using for the preloader...
Code:
lBytes = _root.getBytesLoaded();
tBytes = _root.getBytesTotal();
percentLoaded = Math.floor((lBytes/tBytes)*100);
loader.bar._xscale = percentLoaded;
loader.percent.text = percentLoaded+"% ";
if (lBytes>=tBytes && tBytes>0) {
if (count>=12) {
gotoAndStop("main");
} else {
count++;
gotoAndPlay("preload");
}
} else {
gotoAndPlay("preload");
}
and the animation is a mc with 36 images taken at 10 degree increments and put thogether to make it spin...
TIA
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could it be that the jpegs are too large? just wondering
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yes the jpgs are large, per the clients request (so when you zoom in, it's sharp enough to read the details and not be pixelized...they don't really care about the bandwidth needed.
I just don't understand why, if the preloader is working, the animation plays back choppy.
Is there a way to fix that without changing the size of the jpgs?
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I'm pretty sure that's the problem. I've noticed that the more information the Flash Player has to read, the crapier it moves.
And about the preloader: I don't think that's the problem. As long as you can see the bar growing and the precentage growing, and it goes to the next frame only when it reaches 100%, I don't think there's something wrong with it.
Last edited by cristi_b_1; 04-09-2007 at 01:55 PM.
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Thanks for looking, any feedback, including knowing that the preloader is working properly is appreciated!
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