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Thread: Resource Thread - Getting Started

  1. #1
    up to my .as in code Chris_Seahorn's Avatar
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    Flex Resource Thread - Getting Started

    This forum is about a day old and we'll be posting links in this thread to some of the more common questions and resources to cover general usage with the Flex 2 Framework. While we have a dedicated AS3 forum, we know that a lot of Flex 2 users will cross back and forth across forums because while Flex's core scripting is MXML, it fully supports AS3 as well so it's confusing sometimes what forum to post in and who is best suited to offer help. A lot of topics have been covered in the last 6-8 months at a lot of the more well known guru sites and popular blogs and as we get going we will link up anything that might be of use to users in here.

    What is Flex 2 ?

    http://www.adobe.com/products/flex/p...info/overview/

    Adobe Flex 2 Software Development Kit (Free!!)

    http://www.adobe.com/products/flex/downloads/

    Flex 2 System requirements:

    http://www.adobe.com/products/flex/p...fo/systemreqs/

    Flex Official Support (Adobe):

    http://www.adobe.com/cfusion/webforu...cfm?forumid=60

    Flex 2 Language Reference:

    http://livedocs.adobe.com/flex/2/langref/

    Developers Guide:

    http://livedocs.adobe.com/flex/2/doc...2_DevApps.html

    Flex Resource Search Tool:

    http://flexsearch.org/

    Flex Runtime Error Codes Explained:

    http://livedocs.adobe.com/flex/2/lan...imeErrors.html

    MetaData Tags Explained:

    http://livedocs.adobe.com/flex/2/doc...=00001652.html

    Framework Explorers (some include source code):

    Primitives

    Components

    CSS Styles

    Effects

    Filters

    Flex Builder Cheat Sheets:

    http://davidzuckerman.com/adobe/2006...r-cheat-sheet/

    Garbage Collection (mainly G. Skinners extensive coverage):

    http://www.gskinner.com/blog/archive...source_ma.html

    http://www.gskinner.com/blog/archive...urce_ma_1.html

    http://www.gskinner.com/blog/archive...urce_ma_2.html

    http://www.gskinner.com/blog/archive...e_collect.html

    http://www.gskinner.com/blog/archive...ce_manage.html



    More to come....

  2. #2
    Senior Member cancerinform's Avatar
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    Do you have some links for tutorials and sample files?
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  3. #3
    up to my .as in code Chris_Seahorn's Avatar
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    I'm willing to add anything users feel is worthy. EVP will most likely add to it what he feels could be helpful or what he comes across as well. Most likely this will be a sticky that takes a while to get squared away and I haven't even touched on Apollo since so much will most likely change with each build following the alpha.

  4. #4
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    Im looking to start developing with flex using the SDK NOT the builder. Am I right in thinking I can use the libraries from the SDK and use the flash IDE to develop my flex application. I have a book on AS3 but it looks like I still cant see what an mxml file is, i just see packages ?

    I would like to know how to get started and publish client side test scripts in the first instance, this book isnt helping because it assumes im using flex builder, which I dont have.

    How can I get started using the free SDK ?
    thanks, I didnt see the links above as helping.
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  5. #5
    up to my .as in code Chris_Seahorn's Avatar
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    Personally, other than at the Adobe website, I think there are far more third party articles, tutorials and resources for SDK users than for Flex Builder users and since the Flex community is so large I don't ever expect our resource thread here to even scratch the surface or be considered "complete".

    You're not going to get Flash to visually edit MXML. Different platforms and frameworks. There are a couple of opensource projects that are attempting to create a free visual MXML editor that would act like Flex Builder but I really don't think they will progress faster until Adobe releases the the Flex items they plan to opensource. After that I fully expect there will be a free GUI for the SDK created by someone.

  6. #6
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    im still lost where to start.

    this didnt really address my questions, thanks though chris. Its just getting an environment set up and understanding what is flex that is difficult and knowing what to develop in and produce the html and swf.

    What is mxml ? I know what a package and class is, but I still have never seen an mxml file.

    I can create an AS3 class/package in flash, if i use the libraries from the flex SDK does it then become a flex project, even if written in flash IDE.
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  7. #7
    up to my .as in code Chris_Seahorn's Avatar
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    This is way to vague to be encompassed in a simple forum post. You can create SWF exports with the Flex SDK using nothing but Actionscript classes without need for mxml in any way. You just need to understand the compiler options and learn the differences. Mxml is the primary scripting language for Flex but it can also create movies without using any MXML at all (an Actionscript based project) depending on how you invoke the compiler.

    Senocular has many posts and threads spread around the internet about creating SWF's with the Flex SDK using nothing but Actionscript. He was very active at Actionscript.org in this regard and still has many posts there dedicated to nothing but.

    Another good example is the Actionscript 3 Cookbook. At the time it was written it used nothing but Flex for every recipe example (it's all Actionscript based examples and classes) and for compiling and there is not a single shred of MXML in there.

    If you are confused about what to read regarding the SDK, it's baffling to me what to suggest because there are literally tons of resources out there specific to it and searching Google for "Flex SDK" and would return a staggering amount of hits

    If it's simply suggestions from users you wish I personally will always suggest the Adobe site and reading every official piece of documentation regarding the Flex SDK they provide (which are extensive) in the Flex section. All roads always lead to Adobe. Take Flex 3, it's new....my first stop on the reading tour to get up to speed?...the Adobe Labs website and every single PDF they offer on the subject and it's API. None of us can get around the fact all roads lead to the creator and their supportive documentation.

  8. #8
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    funny !!this is so cool!!

  9. #9
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    EVP will most likely add to it what he feels could be helpful or what he comes across as well.....



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  10. #10
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    this is so cool!!

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