Hi,

I'm trying to unload all movie clips from continuing to spawn and move if I change to a certain frame. I've stopped them from spawning with a simple boolean statement but I'm having trouble with the unloading of movie clips that were already spawned just before changing frame in the scene.

I can do it, with really awful coding like so:

Code:
 _root.ArrowSpawn = 0;
UnloadMovie("leftarrows1");
UnloadMovie("leftarrows2");
UnloadMovie("leftarrows3");
UnloadMovie("leftarrows4");
UnloadMovie("leftarrows5");
UnloadMovie("leftarrows6");
UnloadMovie("leftarrows7");
UnloadMovie("leftarrows8");
UnloadMovie("leftarrows9");
UnloadMovie("leftarrows10");

UnloadMovie("uparrows1");
UnloadMovie("uparrows2");
UnloadMovie("uparrows3");
UnloadMovie("uparrows4");
UnloadMovie("uparrows5");
UnloadMovie("uparrows6");
UnloadMovie("uparrows7");
UnloadMovie("uparrows8");
UnloadMovie("uparrows9");
UnloadMovie("uparrows10");
Etc...

However obviously it would be better to do the same thing with a loop. I tried using a foo loop method and didnt manage to get it working. Can anyone help?

Thanks I need foo pity.