Hi folks.
MovieClipLoader is being a pest (or I'm being a n00b! Take your pick!). In short, I want to loop through a group of class instances, and want to load the picture into a blank movieclip.
But for some reason, the onLoadInit seems to be being accessed.... backwards!
Code:
var mcListener:Object = new Object();
mcListener.onLoadInit = function(target:MovieClip)
{
trace(target);
}
var mcloader:MovieClipLoader = new MovieClipLoader();
mcloader.addListener(mcListener);
for(var i=1; i<=_root["pictures1"].get_total(); i++)
{
imagename="pictures/thumbs/"+_root["pictures1"].get_filename();
nname="mypicture"+i;
trace(nname);
mc=_root.gallery.createEmptyMovieClip(nname,i);
mcloader.loadClip(imagename,mc);
}
produces the output:
mypicture1
mypicture2
mypicture3
mypicture4
mypicture5
mypicture6
mypicture7
mypicture8
mypicture9
mypicture10
mypicture11
mypicture12
_level0.gallery.mypicture12
_level0.gallery.mypicture11
_level0.gallery.mypicture10
_level0.gallery.mypicture9
_level0.gallery.mypicture8
_level0.gallery.mypicture7
_level0.gallery.mypicture6
_level0.gallery.mypicture5
_level0.gallery.mypicture4
_level0.gallery.mypicture3
_level0.gallery.mypicture2
_level0.gallery.mypicture1
Confused! Any ideas to why this happens?