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Re.3d Cube?
Can anyone help me .I have the Script to make an opaque 3D cube but i really want to have one with all the Sides Filled In.Prefurably
One Side Bright Yellow
One Side Bright Green
One Side Bright Blue
One Side Bright Red
I dont mind the other colors used as long as it looks like a Rubix Cube.
Also,I dont really want it locked to the Cursor
Alan
I HATE TO ASK BUT I HAVE DESPERATELY BEEN TRYING TO ADD MY BEGIN FILL AND END FILL BUT WITH LITTLE EFFECT
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Rwe 3dcubes
Can anyone help me .I have the Script to make an opaque 3D cube but i really want to have one with all the Sides Filled In.Prefurably
One Side Bright Yellow
One Side Bright Green
One Side Bright Blue
One Side Bright Red
I dont mind the other colors used as long as it looks like a Rubix Cube.
Also,I dont really want it locked to the Cursor
Alan
I HATE TO ASK BUT I HAVE DESPERATELY BEEN TRYING TO ADD MY BEGIN FILL AND END FILL BUT WITH LITTLE EFFECT
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supervillain
Ok... let's start off with the rules.
Ask your questions once in the most appropriate location/forum. Once. Per the Flashkit Rules...
Now, you want a segmented, non-animated 3D rubix cube? What tools do you have access to?
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Re 3dcube
Hi,thanks For Replying.i Dont Fully Understand Ur Question About What Tools I Have Access To.if I Just Us Normal Flash 5 With Its Standard Tools
Alan
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Re 3dcube With Different Color Sides
I have the Script to make a Transparent 3d Rotating Cube but i want want one with colored sides.I tried adapting my script by using "begin fill" and "end fill" but could not do it.Could anyone help.Alan
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3d cube with colored sides?
I have the Script to make a Transparent 3d Rotating Cube but i want want one with colored sides.I tried adapting my script by using "begin fill" and "end fill" but could not do it.Could anyone help.Alan
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Busy doing nothing
Could you post some code?
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Re Cube
Hi Boris.yes I Shall Post The Code To U Tomorrow As I Am Not On The Net At Home And Use Cafes.
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supervillain
By tools, I mean software.
And do you have any 3D software. To create something like a rubix cube and you want to rotate it, you have three methods immediately available to you that I can bring up.
3D model within a 3D program
3D model via ActionScript
Fake 3D
Well... here's a fourth. Get a 3D rubix cube clip/model.
Now... what software do you have that can help you accomplish this task?
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supervillain
Alan Robotkin... I don't know how you keep posting the same thread, the same thing, over and over in different places in Flashkit over and over but it's against the rules, it's annoying, and above all it's going to stop.
One way or the other.
I've insisted that you read the rules. Allow me to make them very clear to you right now. And this is your absolute last warning on this subject. This happens again, you will have your right to post at Flashkit removed permanently.
The rules state that you do not multiple post your one inquiry on the same subject across multiple threads ever again. You have historically done this over and over.
It stops now.
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Re Cube
HERE IS THE SCRIPT U WANTED BORIS
//you need two movie clips in the library
//one called "line"which is 100 pixels and hairline and extends diagonally from the centre of the movie clip
//and one called "point"which is a simple dot
// both should have linkages set to export
//this next script is in main timeline
// create an array of the 8 points in a cube
function makePoints() {
points = new Array();
points[0] = {x: 30, y: 30, z: 30};
points[1] = {x: -30, y: 30, z: 30};
points[2] = {x: -30, y: -30, z: 30};
points[3] = {x: 30, y: -30, z: 30};
points[4] = {x: 30, y: -30, z: -30};
points[5] = {x: 30, y: 30, z: -30};
points[6] = {x: -30, y: 30, z: -30};
points[7] = {x: -30, y: -30, z: -30};
// create eight movie clips for cube corners
for(i=0;i<points.length;i++) {
attachMovie( "point", "point"+i, i )
}
}
// create an array of the 12 lines in a cube
function makeLines() {
lines = new Array();
lines[0] = {p1: 0, p2: 1};
lines[1] = {p1: 1, p2: 2};
lines[2] = {p1: 2, p2: 3};
lines[3] = {p1: 3, p2: 0};
lines[4] = {p1: 4, p2: 5};
lines[5] = {p1: 5, p2: 6};
lines[6] = {p1: 6, p2: 7};
lines[7] = {p1: 7, p2: 4};
lines[8] = {p1: 0, p2: 5};
lines[9] = {p1: 1, p2: 6};
lines[10] = {p1: 2, p2: 7};
lines[11] = {p1: 3, p2: 4};
for(i=0;i<lines.length;i++) {
attachMovie( "line", "line"+i, 50+i )
}
}
// take 3d coordinates and convert to screen location
function plotPoint(object) {
// get coordinates from object
x = object.x;
y = object.y
z = object.z;
// determine distance from center
radius = Math.sqrt (x*x+y*y);
// compute first angle
if (x == 0) angle = Math.atan(1000000);
else angle = Math.atan(y/x);
if (y < 0) angle += Math.PI;
// add rotation
angle += rotation;
// compute new coordinates
realx = radius*Math.cos(angle);
realz = radius*Math.sin(angle);
realy = z;
// determine new distance from center
radius = Math.sqrt(realy*realy+realz*realz);
// compute second angle
if (realz == 0) angle = Math.atan(1000000);
else angle = Math.atan(realy/realz);
if (realz < 0) angle += Math.PI;
// add angle of plane
angle += plane;
// compute screen coordinates
screenx = realx;
screeny = radius*Math.sin(angle);
screenz = radius*Math.cos(angle);
// center on screen
screenx += 275;
screeny += 200;
// return object
return({x:screenx,y:screeny,z:screenz});
}
// loop through points and set corners of cube
function drawPoints() {
for(i=0;i<points.length;i++) {
loc = plotPoint(points[i]);
this["point"+i]._x = loc.x;
this["point"+i]._y = loc.y;
this["point"+i]._alpha = loc.z+100;
}
}
// loop through lines and set edges of cube
function drawLines() {
for(i=0;i<lines.length;i++) {
loc1 = plotPoint(points[lines[i].p1]);
loc2 = plotPoint(points[lines[i].p2]);
this["line"+i]._x = loc1.x;
this["line"+i]._y = loc1.y;
this["line"+i]._xscale = loc2.x-loc1.x;
this["line"+i]._yscale = loc2.y-loc1.y;
this["line"+i]._alpha = loc1.z+100;
}
}
// reposition cube every frame
function reposition() {
rotation += (275-_xmouse)/1000;
plane = -(200-_ymouse)/100;
drawPoints();
drawLines();
}
// call initial functions and stop on this frame
rotation = 0;
makePoints();
makeLines();
stop();
//this next bit is attached to a seperate actions movie clip which is off screen
onClipEvent(enterFrame) {
_root.reposition();
}
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To Gerbick
I Dont Have Any Access To 3d Tools And Was Hoping To Acheive End Result Via Actionsript
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supervillain
Why can't you follow one simple rule?
I've had to delete your script code that you posted in another thread in Flash ActionScript.
If you can search to post stuff multiple times, just follow the rules and post it once
You are close to being a spammer dude.
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Re Soory
Yes I Realised I Posted It In The Wrong Place Just Afterwards
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3d Cube
HERE IS THE SCRIPT FOR A TRANSPARENT CUBE.Can anyone help me adapt it so that all sides of the cube are different colors?
//you need two movie clips in the library
//one called "line"which is 100 pixels and hairline and extends diagonally from the centre of the movie clip
//and one called "point"which is a simple dot
// both should have linkages set to export
//this next script is in main timeline
// create an array of the 8 points in a cube
function makePoints() {
points = new Array();
points[0] = {x: 30, y: 30, z: 30};
points[1] = {x: -30, y: 30, z: 30};
points[2] = {x: -30, y: -30, z: 30};
points[3] = {x: 30, y: -30, z: 30};
points[4] = {x: 30, y: -30, z: -30};
points[5] = {x: 30, y: 30, z: -30};
points[6] = {x: -30, y: 30, z: -30};
points[7] = {x: -30, y: -30, z: -30};
// create eight movie clips for cube corners
for(i=0;i<points.length;i++) {
attachMovie( "point", "point"+i, i )
}
}
// create an array of the 12 lines in a cube
function makeLines() {
lines = new Array();
lines[0] = {p1: 0, p2: 1};
lines[1] = {p1: 1, p2: 2};
lines[2] = {p1: 2, p2: 3};
lines[3] = {p1: 3, p2: 0};
lines[4] = {p1: 4, p2: 5};
lines[5] = {p1: 5, p2: 6};
lines[6] = {p1: 6, p2: 7};
lines[7] = {p1: 7, p2: 4};
lines[8] = {p1: 0, p2: 5};
lines[9] = {p1: 1, p2: 6};
lines[10] = {p1: 2, p2: 7};
lines[11] = {p1: 3, p2: 4};
for(i=0;i<lines.length;i++) {
attachMovie( "line", "line"+i, 50+i )
}
}
// take 3d coordinates and convert to screen location
function plotPoint(object) {
// get coordinates from object
x = object.x;
y = object.y
z = object.z;
// determine distance from center
radius = Math.sqrt (x*x+y*y);
// compute first angle
if (x == 0) angle = Math.atan(1000000);
else angle = Math.atan(y/x);
if (y < 0) angle += Math.PI;
// add rotation
angle += rotation;
// compute new coordinates
realx = radius*Math.cos(angle);
realz = radius*Math.sin(angle);
realy = z;
// determine new distance from center
radius = Math.sqrt(realy*realy+realz*realz);
// compute second angle
if (realz == 0) angle = Math.atan(1000000);
else angle = Math.atan(realy/realz);
if (realz < 0) angle += Math.PI;
// add angle of plane
angle += plane;
// compute screen coordinates
screenx = realx;
screeny = radius*Math.sin(angle);
screenz = radius*Math.cos(angle);
// center on screen
screenx += 275;
screeny += 200;
// return object
return({x:screenx,y:screeny,z:screenz});
}
// loop through points and set corners of cube
function drawPoints() {
for(i=0;i<points.length;i++) {
loc = plotPoint(points[i]);
this["point"+i]._x = loc.x;
this["point"+i]._y = loc.y;
this["point"+i]._alpha = loc.z+100;
}
}
// loop through lines and set edges of cube
function drawLines() {
for(i=0;i<lines.length;i++) {
loc1 = plotPoint(points[lines[i].p1]);
loc2 = plotPoint(points[lines[i].p2]);
this["line"+i]._x = loc1.x;
this["line"+i]._y = loc1.y;
this["line"+i]._xscale = loc2.x-loc1.x;
this["line"+i]._yscale = loc2.y-loc1.y;
this["line"+i]._alpha = loc1.z+100;
}
}
// reposition cube every frame
function reposition() {
rotation += (275-_xmouse)/1000;
plane = -(200-_ymouse)/100;
drawPoints();
drawLines();
}
// call initial functions and stop on this frame
rotation = 0;
makePoints();
makeLines();
stop();
//this next bit is attached to a seperate actions movie clip which is off screen
onClipEvent(enterFrame) {
_root.reposition();
}
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supervillain
Originally Posted by Alan Robotkin
Yes I Realised I Posted It In The Wrong Place Just Afterwards
Erm... no you didn't.
You posted it again.
That's 9 times. Post this one more time, and you're going to have a week long break to figure out what you might be doing wrong.
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Total Universe Mod
you're lucky. I'd have banned you by now.
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Originally Posted by gerbick
Erm... no you didn't.
You posted it again.
That's 9 times. Post this one more time, and you're going to have a week long break to figure out what you might be doing wrong.
lol... sorry had to get that out of my system.
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3D CUBE with colored sides?
I have the script for a 3d cube that is traNsparent and have tried to use "begin fill" and "end fill" to make it have colored sides,but i have not managed to acheive it.Can any one give me any advice or perhaps suggest a book i could read on making 3d in ACTIONSRIPT OR IN INDEED IF IT IS POSSIBLE AT ALL TO ACHEIVE A COLORED CUBE WITHOUT USING ANY 3D TOOLS BUT JUST USING ACTIONSCRIPT.SORRY I NEVER BUMPED MY OTHER THREAD ON THE SUBJECT BUT I FORGOT TO ASK ABOUT THE BOOK.
P.S IF I DONT REPLY TO YOUR ANSWER STRAIGHT AWAY IT IS BECAUSE I AM NOT ON THE NET AT HOME BUT I WILL GET BACK TO U WITHIN 24 HOURS
ALAN
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supervillain
This is the same thread as your other NINE threads on the same subject that I've had to compile?
Ok. Since you are that dang insistent on posting this over and over... and despite multiple warnings why don't you just alter the Alpha and drop the percentage away from 100% to a lesser amount for transparency.
That will work if you are using solids to make up the movieclips to make up the 3D box.
I will clump this thread into your other one. AGAIN
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