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[F8] Pseudo 3d engine development
I am currently working on a pseudo 3d engine in AS2 and thought i'd let you guys take a peek. I've tried to optimise it alot to get as many assets on screen as I can. The control system is:
- mouse movement rotates the camera
- left & right cursor keys straif the camera
- up & down cursor keys move you forwards & backwards
- clicking the left mouse button toggles between 2 seperate cameras objects
I am creating the map with random positions so if the clips generate very close together you may see a z-depth switch issue, however in the final version I will use XML to position the clips out of range of each other and this shouldn't be an issue
http://ripx.freeforums.org/viewtopic.php?p=17
RipX
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not working :| in your vista website (booth firefox and opera),- so why not posting the direct url here ?
any plans on backface culling?,- or quadtree mechanics to sort out the sprites that can´t be seen?
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Not sure how backface culling would come in here? Since they're all "sprites", which must be seen from each angle.
Nice work, but nothing too impressive. Try adding a "mode 7" terrain now, and it'll be a bit better.
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CostomJunky
Maybe I'm just not familiar with pseudo 3d but I doesn't look right the way you can see the guy from the side and just by turning your head end up seeing his back. Otherwise its looking good and running smooth, keep up the good work.
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Client Software Programmer
which folder do I download, my 3d depth sorting is terrible when it gets complicated
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