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Thread: 3D Flash Animator 4.9.5 is now available

  1. #1
    Senior Member kusco's Avatar
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    3D Flash Animator 4.9.5 is now available

    You can download 4.9.5 from ...

    http://www.3dfa2.com/files/3DFlashAnimator4Setup.exe

    3DFA’s language is gradually being upgraded for compatibility with Actionscript 3. The new language looks almost the same as the old one, with some enhancements, and in most cases 3DFA will maintain backward compatibility.

    For example, Actionscript 3 uses .x and .y for the position of an element. But 3DFA still understands position.x and position.y although these are no longer recommended.

    In a few rare cases however, backward compatibility could not be maintained. For example, in this and all future versions of 3DFA, the .alpha property ranges from 0 to 1 instead of 0 to 100, so you may need to modify some of your old projects. 3DFA allows you to use the Actionscript 2 property ._alpha which ranges from 0 to 100, so you only need to add the underscore rather than change any values.

    Actionscript 3 also uses .scaleX and .scaleY which range from 0 to 1, but your old projects will still work with the old scale.x and scale.y properties which range from 0 to 100. 3DFA also accepts the old Actionscript 2 properties of ._xscale and ._yscale.

    The .rotation property remains the same.

    Once the Flash 9 export has been completed, you’ll start to notice some significant improvements, like smaller swf sizes, fast interactive 3D, heaps of additional functionality, and the ability to utilize AS3 source code from Flash tutorial websites.

    Of course, 3DFA users will also benefit from 3DFA’s intuitive interface which will continue to make it easy to add complex functionality without needing to write copious amounts of code.

    Beware that any projects saved from the new version cannot be opened using previous versions, so please backup your old project files first.

    Please send any bug reports to the website email address.
    Last edited by kusco; 07-02-2007 at 07:33 AM.
    Cheers,
    kusco
    (3DFA Support Team)

  2. #2
    Senior Member kusco's Avatar
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    In previous versions of 3DFA, the sin and cos functions calculated angles in degrees instead of radians. However, this is not compatible with Actionscript 3.

    In this and all future versions, you will be able to use SIN and COS to calculate degrees, while Math.sin and Math.cos will continue to use radians.

    There are many old projects that use sin and cos in degrees, so there is a new option called "Allow old projects to use obsolete features". This option is on by default for now, but will one day be off by default, so start using SIN and COS to avoid any problems.
    Cheers,
    kusco
    (3DFA Support Team)

  3. #3
    Senior Member kusco's Avatar
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    This sample, which is included in the latest version, gives a good explanation of why 3DFA is wholeheartedly embracing Actionscript 3.

    http://www.3dfa2.com/samples/3dfa_bounce.html

    Most elements now export to the Flash 9 format, but it may be another few weeks before the default export setting is changed to Flash 9.
    Cheers,
    kusco
    (3DFA Support Team)

  4. #4
    Senior Member
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    It's coming along very well. Some impressive features and abilities are coming around!
    PW Ihms

  5. #5
    Senior Member sadako232's Avatar
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    Excellent work!

    Can't wait for future updates

  6. #6
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    Yeah, nice work.. But hey, are you planning to open the 3d "api" so we can create our own runtime 3d objects?

  7. #7
    Senior Member kusco's Avatar
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    It will take another month or two before the new features start to reach maturity. There will be several new 3D elements, one of them will be a script element which will allow you to generate your own polygon meshes using a very straightforward 3D API.

    Although Actionscript 3 is fast enough to shade a few hundred polygons per frame, it is still not an ideal 3D platform, so don't plan on developing FlashQuake with it yet. In order to live up to its name though, 3DFA will be pushing the envelope to get as much 3D as possible from the Flash 9 format.
    Cheers,
    kusco
    (3DFA Support Team)

  8. #8
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    Hi,

    I have a small problem with that version. When I want to choose some color, then, I see something it like:

    Code:
    max() is not a method of EasyScript on line 379  var maxcol = max (chosen_color.red, chosen_color.green)
    min() is not a method of EasyScript on line 293  red = max (0, min (red, 255))
    max() is not a method of EasyScript on line 293  red = max (0, min (red, 255))
    min() is not a method of EasyScript on line 293  red = max (0, min (red, 255))
    max() is not a method of EasyScript on line 293  red = max (0, min (red, 255))
    Now I use 3DFA 4.9.4.

  9. #9
    Senior Member kusco's Avatar
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    This problem can be easily solved by enabling "Allow old projects to use obsolete features" in the options window. This option should be on by default, and so it is a bit of a mystery why it appears to be disabled for some users.

    This issue is one of a few unfortunate side effects of the gradual migration to Flash 9. But these issues have mostly been sorted out in the new version that will hopefully be released in a few days.
    Cheers,
    kusco
    (3DFA Support Team)

  10. #10
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    Thank you for fast help and this excellent program.

    Btw. Can You help my with that problem?

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