I just purchased the most recent version of Swift 3D and I am struggling with the rendering problems
I created an animation in the scene editor that features a series of rings rotating around one another. The rings have a semitransparent and reflective texture applied to them. They are also illuminated by several lights.
In the scene editor, the animation looks exactly how I want it. But when I preview it, it looks totally different. Some of the colors are missing, most or the highlights dont show up, it just looks compleetly wrong. I have the fill type set to “mesh gradient shading” and the reflections and highlights are on...what am I missing?