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Thread: 2D AS3 Tile Engine with physics

  1. #21
    Senior Member Sietjp's Avatar
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    That's great work. (except for using wasd key in the demo, that is impossible to play with azerty keyboards).

  2. #22
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    I've never seen a azerty keyboard...

  3. #23
    talk to the hand! Never_land:('s Avatar
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    cool you sliced the screen´s drawings making it easier to render

  4. #24
    Senior Member Sietjp's Avatar
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    Quote Originally Posted by Cortana
    I've never seen a azerty keyboard...
    This is one. Can you imagine how much difficult it is to play a wasd game with this keyboard ?

  5. #25
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    lol! ouch... its hard enough playing games on laptops as it is

  6. #26
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    I really should finish this engine.... Maybe implement a ZQSD scheme....

  7. #27
    Senior Member Sietjp's Avatar
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    Quote Originally Posted by mr_malee
    I'm keeping a close eye on motor physics, by the guy at polygonal labs

    http://lab.polygonal.de/2007/07/16/updates-2/

    Yours looks very nice too. Is this supposed to be an Engine which others will use? or just for exile?
    Thanks for this post, I've subscribed to their RSS, the engine should go open source before the end of the year! It seems it is very perfomant, and I had never seen an engine allowing any kind of polygon. This really exciting.

    @rje ZQSD
    Or ESDF which is common to qwerty and azerty keyboards.

  8. #28
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    Actually the Motor Physics Engine is (as far as I understand) based on Erin Catto's Box2D C++ physics engine.

    There is another AS3 port of this engine here (just released):

    http://box2dflash.sourceforge.net/

  9. #29
    M.D. mr_malee's Avatar
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    rje, wow, that looks amazing

    how many physics engines are there now?
    lather yourself up with soap - soap arcade

  10. #30
    Senior Member rachil0's Avatar
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    Really enjoyed that link - I love the rube goldberg example.

  11. #31
    FK founder & general loiterer Flashkit's Avatar
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    rje that engine is sex on a stick.
    Regards Mark Fennell - Flash Kit Founder, general loiterer
    -------------------------------
    I Hate Zombies - iPhone Game | markfennell.com

  12. #32
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    Just to be clear - I had nothing to do with it (Box2D)- just posting the link. I was going to port it myself by skatehead beat me to it. Shame - I was looking forward to converting all that C++ to Actionscript....

  13. #33
    Zombie Coder EvilKris's Avatar
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    That's brilliant, really really impressive.
    I'd love to see someone do a rigid physics vehicle demo, like cars smashing into each-other and bits flying off.

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